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Topics - Zakky

Pages: 1 ... 3 4 [5]
61
Q&A / The World
« on: December 22, 2017, 11:06:48 AM »
3. The laws of physics and common sense apply, unless magic is used and Prime expended.

Since we are following the real world physics, the world we will be playing in won't be flat right? But can prime be used to turn the round world into a flat one? XD

62
Q&A / World Creation
« on: December 22, 2017, 09:07:52 AM »
Do we have to create humans as well? How many purity points will that cost?

63
Q&A / Prime Scale
« on: December 22, 2017, 08:26:48 AM »
Think we need some kind of a chart where we can see spending x prime will do what.

Like spending 1 prime can make one hundred men run in panic or 10 prime can burn down a castle etc.

64
Q&A / Prime Shards
« on: December 22, 2017, 03:46:40 AM »
How often can you do something with the shard you own? If you use it to do something permanent will your council be unable to do anything for awhile or will be you be able to constantly change the world once you own a shard? Or does having a shard just allows you to gain prime 3 times as quickly but allows you to make permanent changes?

Also what happens when you have more shards than your enemy council and use prime to try and revert permanent changes made by them?

If you want to create powerful mortals, do you need a shard?

65
Characters / Astalos
« on: December 21, 2017, 03:27:33 PM »
Astalos, the Creator of Ardein, the Lifebringer,
[Purity: 0]
[Prime: 4]

<1 - The Beginning>

From the dark void between the thousand fires, a powerful being gained consciousness. The being existed even before the time of creation but it came to recognize itself as a singular entity not as a part of the greater whole until now. To distinguish itself from the whole it separated from, it gave itself a name 'Astalos'. Upon its naming, Astalos felt a strange attraction far from its place of awakening. Astalos parted itself from the void and began its journey toward the place which attracted its very being.

66
Title: What it says above
Summary: Add a button to edit existing statues or monuments. Maybe not their descriptions only of course.
Details: Summary should be enough
Benefits: Don't know about now but before descriptions sometimes glitched out and produced something like the following example: &nbsp;Nifelleisca, the Founder of&nbsp;. Adding an edit button will allow players to fix it.
Possible Downsides or Exploits: Obviosuly people can and will probably edit existing statues or monuments however they like but we already have region descriptions that can be edited by anyone. So why should this be an exception.

67
Development / Different way to nerf militias
« on: November 29, 2017, 11:09:55 PM »
How about drastically reducing the recruit production speed while a region has too many militias?

5k CS is probably a good line I think. Anything above that should probably be considered a bit excessive but that is just me.

68
I was thinking how about preventing regions from producing gold + food + recruits + paraphernalia when peasants spawn to defend. Until they go back, they will prevent the region from producing anything.

This will temporarily disable regions without destroying everything.

69
Development / Morale changes
« on: November 17, 2017, 09:47:12 PM »
At the moment it doesn't matter you win or lose, you will end up losing morale from a battle no matter what.

I think winners should gain moral depending on how badly they win. If it was an even battle yet you managed to destroy your enemies in a crushing victory, then you should gain a huge morale boost. (Not sure if morale should be on average be around 80% and only allow to be higher than that when something special happens like a victory or mercenary. If it is to stay around 100%, maybe temporarily allowing morale to be above 100% then gradually reducing it over time wouldn't be a bad idea as well)

As for daily morale gain, it should probably be reduced and changed. Maybe at most you gain 1 morale per turn at most. You can still pay for entertainments in cities to quickly raise it however. Losing battles will definitely reduce morale a lot especially when you lose with more men and CS. If you retreat successfully, you will lose less morale from your defeat but if you scatter, you will lose more morale on top of the amount you already lose from losing your battle. If you won but your unit scattered, you will lose morale and will not receive morale bonus from winning.

Just an idea to change the current system.

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