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Messages - Zakky

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Feature Requests / Re: Title System - Achievement System
« on: August 07, 2019, 09:09:10 PM »
So, what WOULD we need to do to make this happen?


Development / Re: Angry Peasants - Remove, Keep, or Change?
« on: August 06, 2019, 06:58:30 PM »
This feature definitely need to not directly spawn fight ready units.

Sieging is already a nightmare in this game and will continue to be that way for at least few more years. Can't even hit an under defended city when it has enough pops to summon more peasant CS than an well organized army.

This feature might have been useful when we had enough nobles to command troops but we simply do not have the luxury of that anymore.

Feature Requests / Re: Leave realm now - be rogue
« on: August 05, 2019, 08:22:00 AM »
Don't really see any point of this feature. Can be abused while doing very little.

Development / Re: Command Staff Settings - Help Make Them better
« on: August 03, 2019, 06:14:13 PM »
Sure custom marshal settings would be nice. That however would require a new system per se. Whereas changing the current marshal settings would be very easy.

Except when Anaris balances unit types again, those fixed settings will become obsolete. Better to implement a future proof version than have static formations which will not be used in time.

Development / Re: Angry Peasants - Remove, Keep, or Change?
« on: August 03, 2019, 06:12:56 PM »
Yeah pretty much this removed any viable option of having a raiding party. The game has turned into one big blob vs another big blob for few years now.

Development / Re: 15 Nobles! 15!!!!
« on: August 01, 2019, 06:44:20 PM »
The point is to reduce the total number of realms.

I don't know why you want to create more realms when there are plenty of other realms to join.

The game doesn't need more realms. Also there is no guarantee new realms will become large enough.

Development / Re: 15 Nobles! 15!!!!
« on: August 01, 2019, 05:45:32 PM »
No. 10 noble realms are too small. Even 15 is too small to be honest. Realms need to be at least 20.

I think they are being too generous with 15. I'd suggest raising it to 20.

Marketing / Re: Landing page for newbies
« on: August 01, 2019, 05:44:07 PM »
Wiki is dead is it not?

Development / Re: Alliance Size Restrictions Discussion
« on: July 12, 2019, 07:54:15 AM »
This is partly true, but not the entire story. Nobles are essential in war, but so is resources gold in particular and quality RCs. The number of nobles alone is just as bad a metric as regions, how many of the nobles are active, how many are in armies, how effective are those armies?

This. Having more nobles is more powerful than ever since it actually affects how many regions you can take but other than that if your realm of 30 nobles only has 10 active nobles, having 30 actually means very little.

Perleone, despite having more nobles than Nova and Alara, couldn't fight them head on due to their lack of gold and RCs. When they finally got gold and RCs, of course, they steamrolled both but I think realms on EC are mostly well equipped with gold and RCs.

Development / Re: Command Staff Settings - Help Make Them better
« on: July 11, 2019, 09:13:13 AM »
Just allow Marshals to place units where they want them, custom marshal formations.

This! [email protected]#$ the rest!

Feature Requests / Re: Courtier history
« on: July 10, 2019, 12:04:49 AM »
I don't really see the benefit of this. What does it accomplish? Doesn't seem to make the game anymore interesting.

Development / Re: Command Staff Settings - Help Make Them better
« on: June 27, 2019, 05:31:14 AM »
If you are talking about marshal settings, they are actually used quite often.

I think it wouldn't hurt to get new additions for sure since some of them are somewhat outdated.

BM General Discussion / Re: How big is this community?
« on: June 23, 2019, 11:00:26 AM »
You can get a rough idea through the player statistics.

According to it, about 130 players log in every day while 260 players log in at least once a week.

Development / Re: Show unit designation in battle report
« on: June 18, 2019, 09:00:32 AM »
We can already see other settings. I don't see why we shouldn't be able to see this.

Development / Re: Retirement
« on: June 16, 2019, 02:29:42 AM »
I think the discussion is heading toward the right direction.

Obviously disincentives we used to have for old characters did not work. Hopefully incentivizing retiring characters will work a lot better.

Transferring a certain fraction of H/P would definitely be nice. Maybe honour gets cut down (to 25%ish?) but P stays the same? Since Prestige plays a little role in most stuff, it might be a good indicator of how prestigious a certain family line is without checking the family's fame and wealth. Also, it might give people some sort of feeling of continuation of their lineages. (Also they don't have to build up prestige back to be able to choose their subclasses again)

Skill boost: Maybe inheriting 2~3 highest skills? Or maybe even allowing people to redistribute skill might not be a bad idea to encourage them from playing a completely different style of character.

Unit: Maybe allow people to keep their existing unit as well? That way, people can keep their captain as well.

Statue or Monument upon retiring: If the retiring character is old enough + has high honour and prestige + high ranking (duke or gov member) maybe upon retiring, you get to build a statue or monument in the current estate the retiring character is occupying. Of course this will be completely optional since some people probably wouldn't want to make one. Also, it would not be possible for characters who own estates that already have one.

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