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Messages - Zakky

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301
Feature Requests / Re: Improving World News
« on: August 16, 2018, 11:07:00 AM »
I for one do not care about commoners. They die like flies. Who cares. But nobles don't die often. So their deaths matter.

302
Feature Requests / Re: Starting Unit tweaks : Archers
« on: August 16, 2018, 11:06:13 AM »
In old realms, or in cities that have been constantly held by one human faction or another, there are RCs that are older than any character in the realm.

I would point to Perdan's rather amazing RCs, and it took direct Developer action to delete one of them in response to a Portal Event wishlist of stuff the adventurer in question wanted to see happen.

Perdan's amazing RCs are relatively recent. Their best one was 90/90 cavalry RC in Aix. That was destroyed long ago when Perdan lost the city.

303
BM General Discussion / Re: Discussion on Monsters
« on: August 15, 2018, 06:59:00 PM »
I seriously hope this isn't serious because it sounds a lot like terrible reasoning I think we all long ago finally agreed was terrible.

AFAIK, no realm on BT can manage to attack any other.

Good that new RC system is in place. No more too RNG reliant crap anymore. There isn't a single RC from the time when Tom was still around unfortunately. No more 99/99/99 RCs left. But some RCs did last for a very long time.

304
Feature Requests / Re: Estate Descriptions
« on: August 15, 2018, 01:41:32 PM »
Yeah. Estates change too often. I don't think this will add much to the game.

305
Feature Requests / Re: Heraldry on Messages
« on: August 15, 2018, 10:48:00 AM »
I actually was hoping we'd see character portraits but that felt like too much work.

306
BM General Discussion / Re: Discussion on Monsters
« on: August 15, 2018, 10:47:32 AM »
The truth is that Nothoi can feed all of its regions.

Just not at 100%.  Basically, the cities are stuck at 50% rations until we can get more farmlands.  There is no reason to starve any region in Nothoi, unless the goal is to drive regions into rebellion so they leave Nothoi.

Nothoi is well above the 3 characters per region number that the mods say should be the goal and should trigger a lessening of rogue swarms targeting them.

Not that I've seen a major drop.  Reeds continues to be hit by monster and undead swarms on a daily basis in sufficient numbers to keep me from repairing the walls.

But other realms on the continent haven't reached 3 noble per realm average. So Nothoi must suffer as well. Nothoi better help other realms reach that goal by attacking them.

307
Feature Requests / Re: Starting Unit tweaks : Archers
« on: August 15, 2018, 10:46:18 AM »
This would drastically dial back some of the better recruitment centers in the game.

Some of which have been lovingly cared for and created by players who sometimes spent thousands of gold finding and building them.

Is this something we want to do?

RCs come back go. There is no such thing as lovingly cared RCs. Even the most loved RCs disappear over time.

308
BM General Discussion / Re: Discussion on Monsters
« on: August 15, 2018, 06:15:46 AM »
Why though? This system works. It keeps density high by making people lose regions. It has a bit of downside of making people quit the game but it will react to it and make people lose more regions. It will repeat it until people suck it up or the island becomes empty.

309
Feature Requests / Re: Starting Unit tweaks : Archers
« on: August 14, 2018, 06:05:26 PM »
Hmm. Make all archers R4. Make them do more damage as enemies approach but make them do far less at R4 and R3.

Make all MIs attack at R2 but make them ignore armor.

On top of these, maybe reducing range by 1 overall wouldn't hurt. So technically, make all archers R3 while all MIs R1.

310
East Island / Re: The War
« on: August 12, 2018, 06:34:47 AM »
Never fund Chenier. Let him work with what he has  ::)

311
Development / Re: Archer targeting
« on: August 10, 2018, 11:38:49 AM »
It is very realistic. All archers aren't very good at shooting arrows.  ;)

312
Development / Re: Archer targeting
« on: August 10, 2018, 09:36:15 AM »
Interesting that you've notice no battle being fought too.

10K worth of Rogues just marched into the capital of Nothoi on Beluaterra, fought no battle, and immediately started a TO.

Fully defended city with both militia and noble regiments in house BTW.  And level 5 walls.

I think we've got a bug here...

Once that bug gets fixed you guys will be fighting those rogues without the wall XD

313
Development / Re: Archer targeting
« on: August 10, 2018, 07:25:05 AM »
@Anaris: If the recent update was about increasing the ratio of units to target the enemy on the front line before moving on to targets further back, I do not notice much difference.
In the most recent battle, the front line unit suffered only about 15 % casualties the first round...quite far from an overkill.

Maybe it's his way of saying time to grab infantry.

314
Feature Requests / Re: Starting Unit tweaks : Archers
« on: August 10, 2018, 03:43:32 AM »
Maybe the game should go the other direction. Reduce all range by 1 so archers at most have R3 and SF R4. Archers are firing too far I think since they can literally cover half the field.

315
Feature Requests / Re: Starting Unit tweaks : Archers
« on: August 09, 2018, 09:33:14 PM »
Heh well I thought it was a simple option. Maybe I was overthinking too much. I just wrote whichever the way I could think of right away.

The easiest fix for low range RC is to not have them. Make all R2,3 to R4. That would be a super fast answer.

If you want to make R2 and 3 useful, then I see the way I described top or other few other options.

1) Make R2 and R3 units more resilient against infantry. This will pretty much turn them into mixed infantry. Not sure this is what you want.

2) Change the linear damage reduction formula. So you do a lot more damage in R1 and R2 while less in R3, R4 and R5. The problem I see here is how much damage you lose from shooting units that are engaged. You lose a lot of hits from firing carefully at enemies that are engaged in your melee units. Increasing that damage will make all shorter range good in general but that also makes archers strong in general. Melee units will be used as cannon fodders again to buy as much time as possible.

I don't really see a simple option. Maybe someone else has a brilliant and elegant fix ;)

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