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Feature Requests / Re: Improving World News
« on: August 16, 2018, 11:07:00 AM »
I for one do not care about commoners. They die like flies. Who cares. But nobles don't die often. So their deaths matter.
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In old realms, or in cities that have been constantly held by one human faction or another, there are RCs that are older than any character in the realm.
I would point to Perdan's rather amazing RCs, and it took direct Developer action to delete one of them in response to a Portal Event wishlist of stuff the adventurer in question wanted to see happen.
I seriously hope this isn't serious because it sounds a lot like terrible reasoning I think we all long ago finally agreed was terrible.
AFAIK, no realm on BT can manage to attack any other.
The truth is that Nothoi can feed all of its regions.
Just not at 100%. Basically, the cities are stuck at 50% rations until we can get more farmlands. There is no reason to starve any region in Nothoi, unless the goal is to drive regions into rebellion so they leave Nothoi.
Nothoi is well above the 3 characters per region number that the mods say should be the goal and should trigger a lessening of rogue swarms targeting them.
Not that I've seen a major drop. Reeds continues to be hit by monster and undead swarms on a daily basis in sufficient numbers to keep me from repairing the walls.
This would drastically dial back some of the better recruitment centers in the game.
Some of which have been lovingly cared for and created by players who sometimes spent thousands of gold finding and building them.
Is this something we want to do?
Interesting that you've notice no battle being fought too.
10K worth of Rogues just marched into the capital of Nothoi on Beluaterra, fought no battle, and immediately started a TO.
Fully defended city with both militia and noble regiments in house BTW. And level 5 walls.
I think we've got a bug here...
@Anaris: If the recent update was about increasing the ratio of units to target the enemy on the front line before moving on to targets further back, I do not notice much difference.
In the most recent battle, the front line unit suffered only about 15 % casualties the first round...quite far from an overkill.