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Messages - GustavKuriga

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16
Development / Re: Make Battlemaster Great Again - War Overhault
« on: February 15, 2018, 02:21:26 AM »
Anecdotal? I'd place it between 80% and 95% of realm deaths due the losing realms digging their own graves, at least 75% due to the dying realms refusing reasonable offers being made to them, the rest dying because they did their best to make their enemies utterly despise them.

People are proud. They'd rather keep their OOC pride than keep some virtual holdings. A lot of things RL people would be delighted to accept as surrender conditions would just never be considered by BM players for this very reason.

You say this, but you've yet to provide anything other than your word, and I've brought nothing but my word. Thus I would be skeptical about taking anything said by either of us at face value. In all likelihood it's biased one way or the other.

17
Development / HTTPS security standard
« on: February 15, 2018, 02:11:29 AM »
So soon Google is going to start marking any website that does not use the https security standard as unsecured on google chrome. I thought I would bring this up because even though the forum is https compliant, the game isn't.

18
Development / Re: Make Battlemaster Great Again - War Overhault
« on: February 15, 2018, 01:13:17 AM »
I don't think that's fair at all. First of all, that inertia at least gives people something to do. Second of all, the inertia that leads to realm destruction is usually based on the losers refusing to accept defeat, preferring death to surrender. You can't ban people from being suicidal...

That's anecdotal at best. I highly doubt that the ratio is any more than 60/40 one way or the other. Usually it's ridiculous terms from both sides and an inability to settle for anything more than complete and total victory. See the Sirion war against Oligarch, where until Greater Xavax nobles joined there was literally no way that Sirion would have the forces to break Oligarch. Yet they refused to settle for anything but the destruction of Oligarch.

The players of this game on both sides of any war generally have little sense of what is a sensible negotiation.

19
East Island / Re: Redhaven
« on: February 14, 2018, 05:55:33 PM »
Well, weeeeeell aware. Alara played friendly with Magnus(me) and had a dagger at our back all along. I caught Alara promising to screw Minas only for them to change their mind and join up to gank GX, after spying on us. It was a massive clusterf-ck and Alara's leader pretty much lit the fuse for the entire southern conflict over the pettiest situation. Quite sad, really. Seems things went from bad to worse later.

Should have wiped Alara off the map at the get-go and avoided the whole problem in the first place.

Huh, it would be interesting to get to know your side of the story then, as my character was the one that kicked off the whole series of events which eventually ended with your character stepping down. I'm not nearly as annoyed with Alara though, as the realms that were at war with each other starting out would have made for at least a relatively even fight. It was Perdan and friends jumping in that made things absurdly unbalanced.

20
East Island / Re: Redhaven
« on: February 14, 2018, 06:16:48 AM »
Honestly I don't see a problem even if it did, so long as it was other characters being devoted to Selenia the character. I mean it is a roleplaying game after all. If personality cults were looked down on character-wise, you'd never have seen the craziness that an Allison (from Dwilight) brings to the table. Not that I'm equating the two either, as Allison was on the extreme end of the spectrum IC-wise.

It's actually REALLY useful for getting the ball rolling for interesting stuff. Besides that, the hugbox against GX was forming before Selenia even became ruler. It's the very reason my character defected from Alara to GX, because he completely disagreed with the path Alara's ruler was going and believed that attacking Minas Nova would have been a better choice. So if anyone says that it was some action that GX or Selenia took to cause the massive war in the South, that's pretty much hogwash, there was a whole bunch of political shenanigans going on long before then.

21
East Island / Re: Redhaven
« on: February 13, 2018, 02:59:59 PM »
I know this is skipping over a lot of comments that have come previously to talk about what was said a couple pages ago, but I would like to point out that Selenia's rise to popularity had less to do with cultivating a "personality cult" and more to do with the way the character both fought tooth and nail for the realm, and the situation that led to her rise to power. Namely the betrayal of the previous ruler and a subsequent hugbox of all other nations around them trying to destroy Xavax preemptively.

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