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Messages - Cren

Pages: 1 ... 45 46 [47]
691
BM General Discussion / Re: Fame!
« on: April 25, 2012, 04:36:17 PM »
Does anybody knows the EXACT requirements of "Legendary Hero".

692
BM General Discussion / Re: New Logo
« on: April 25, 2012, 04:32:43 PM »
If I have to choose between the given two, I would choose the new one.

693
BM General Discussion / Re: New Logo
« on: April 25, 2012, 04:30:54 PM »
which one ?



That fiery portal logo (thanks JPierreD). It was up for just one day but it was the best one.

694
BM General Discussion / Re: New Logo
« on: April 24, 2012, 01:51:25 PM »
I agree with Lefanis that a darker shaded text would be better. Overall its cool. (Though the logo on april fool was the coolest ever)

695
BM General Discussion / Re: Fame!
« on: April 20, 2012, 12:14:24 PM »
Has anyone been able to trace a fame point to receiving good marks from their Lord? 
 


Good/Bad marks feature is absent in testing. So it doesn't qualifies for fame.

696
BM General Discussion / Re: Fame!
« on: April 20, 2012, 11:44:00 AM »
I'm 99% certain that there's a fame point for leading an army in battle the first time.



I can confirm this. Probably someone needs to update the Wiki page.

697
Development / Re: More Estate Features
« on: April 20, 2012, 09:49:06 AM »
Did the dev team like this idea? I don't recall it ever being accepted or rejected.



Probably the devs abandoned this project.

698
When I'm outta home, I use the mobile site on my Nokia and everything seems fine except one thing. In dwilight, the message editor doesn't recognise new paragraphs when one sends a message.

699
Development / Re: More Estate Features
« on: April 03, 2012, 10:18:08 AM »
The idea is very good. There should be a relation between the buildings one can erect and his/her estate size. Building types can range from supportive (to both personal and public problems) to decorative. They have their individual creation, upgrading and upkeep costs, from the purse of the knight (or family, whatever deems correct). There can be millions of options of decorative buildings. As for the supportive types, they can be- training ground, vaults, smith, barracks, shrine, meeting room, etc.

All of us have to abandon our units when we want a new type. My idea was if one was in his region, he can keep his unit in the barracks (albeit to a certain size) and then go on to recruit another in the capital. When the new unit is wiped out, he can always return back to estate to take control his stalled unit.

Regarding smiths, they can be ordered to serve the public and the level of upgrade and unit size affects smiths performance. Supposedly a noble in dire needs of repairs, is in a region (any type of friendly region) where there is no smithy but there is a smith in one of the estates, he can repair equipment there, a (large?) part of gold going to the pocket of knight whose estate the smith belongs to.

Likewise all buildings would have an effect, and would require gold to maintain the effect. When gold supplies are low, the knight can pause the buildings production, and can keep it in that state for long (or whatever).

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