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« on: April 03, 2012, 10:18:08 AM »
The idea is very good. There should be a relation between the buildings one can erect and his/her estate size. Building types can range from supportive (to both personal and public problems) to decorative. They have their individual creation, upgrading and upkeep costs, from the purse of the knight (or family, whatever deems correct). There can be millions of options of decorative buildings. As for the supportive types, they can be- training ground, vaults, smith, barracks, shrine, meeting room, etc.
All of us have to abandon our units when we want a new type. My idea was if one was in his region, he can keep his unit in the barracks (albeit to a certain size) and then go on to recruit another in the capital. When the new unit is wiped out, he can always return back to estate to take control his stalled unit.
Regarding smiths, they can be ordered to serve the public and the level of upgrade and unit size affects smiths performance. Supposedly a noble in dire needs of repairs, is in a region (any type of friendly region) where there is no smithy but there is a smith in one of the estates, he can repair equipment there, a (large?) part of gold going to the pocket of knight whose estate the smith belongs to.
Likewise all buildings would have an effect, and would require gold to maintain the effect. When gold supplies are low, the knight can pause the buildings production, and can keep it in that state for long (or whatever).