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Messages - Ocean Yong Kiran

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31
Feature Requests / Re: Scout from map
« on: March 17, 2019, 02:43:14 AM »
I read other day thread similar to idea I had, was doing the researching. Everyone like the idea.

From seven years in the past.

With the people saying "I wish I am dev, can help". The same people still here saying "I wish I am dev, can help"

For seven years, could learn to help. But they do not, I think, so much.

THIS is what I do not like.

If my idea is good, if my idea is bad - I *shrug*. But I do not like the only negative all the time talkers.

Already I ask about the volunteering to Vita. I will volunteer for where ever the need is.

YES! I am the new player, only 3 weeks in the game, and already I ask "How can I help"

This is more I think than many talkers who are here only talking for the 20 years

32
Feature Requests / Re: Scout from map
« on: March 17, 2019, 12:47:15 AM »
I will make a new thread for this idea.

Already there is jquery, so this is completely trivial. There are already countless libraries with the jquery or with even the css now

33
Feature Requests / Re: Scout from map
« on: March 16, 2019, 11:37:42 PM »
Fah!

I am on my island, I think to move to next region, i click travel page...wait! I mean to scout first. I must go to other page, look for scouting, send scout report while I am here. Okay, I am looking at scout report of region I want to go - yes! I will go here, where is "Travel to this region" link?...no, must first go back to travel, find again the link to click. Fah! I forgot to scout other regions! Must I stop for do this? I do not bother then, and now I am not so much interested in having talk with realm that does not talk much anyway.

All of us love the big, new ideas, the "roadmaps". But it is too much easy to look past all of the little things that can make something fun or a pain.

I think a collection of ideas of these small things, a small time to say yes/no on each, a weekend of coding - you have a game so much more convenient you are truly amazed

34
Feature Requests / Re: Scout from map
« on: March 16, 2019, 11:17:21 PM »
I don't think it would be too difficult to add a link to the box that pops up on the Dynamic Map when you click a region that lets you scout that region.

Adding more icons to the Political Map would, I think, be a mistake.

Why not put this in a popup on the *political* map? Perhaps this will work? If not, dynamic map is a little clunky but it can be a good first place to try.

I think some peoples here underestimate how much time is wasted running around finding new pages. This is not attempt for more graphic game. This is attempt to make small improvement to - I am sorry for the insult, but is very true -  a very bad, very inconvenient UX. With such bad UX, people play the game less for the time it takes to do even the simple tasks. With good UX people can use the time for talking.

Please - if you are not a developer, do not use "dev time" as excuse. The logic already exists. This is 20 minutes of work. If I must, I will volunteer and make myself, if this is the only point against


35
Feature Requests / Re: Title System - Achievement System
« on: March 16, 2019, 12:37:21 PM »
one makes use of an event library - here is an example, but it is one I have not used: https://github.com/igorw/evenement - but is the same as React/Vue emit idea

So, the action can be defined elsewhere, the emit call is only for put in the correct place when some thing happens, therefore is only one line of code.

36
Feature Requests / Re: Scout from map
« on: March 16, 2019, 08:48:49 AM »
I shall say this in a different way.

Web pages are on one's own computer. Programmers have tools to analyse these pages.

If you analyse this map, you see there is almost zero javascript. This map is rendered with php on the server.

Your fears are not something real.

37
Feature Requests / Re: Scout from map
« on: March 16, 2019, 05:00:58 AM »
And that's why I avoid 90% of the websites out there that are resource hogs and information scarce.

Oh sure, now that I've updated machines, the dynamic map doesn't drag my machine to its knees like it did my old netbooks.  And the less said about what it did to my older android devices the better.

But the political map is still just easier and quicker to open.  The dynamic isn't as annoying as it used to be, but I shouldn't have to upgrade a computer to play a text-based game because it relies on sloppy java code.  Not saying YOUR coding is sloppy.  Saying that java is sloppy, and there just isn't much you can do about that.  Other than stay the hell away from it.

But that's my Old Man Website Coder fingers doing the talking.

I do not mean to cause the offense, but any person who calls javascript "java" knows little or nothing about the modern programming and should not have strong opinions in the matter

The politcal map uses less javascript and memory than your email client you use everyday. or almost any other page you visit, anywhere

38
Feature Requests / Re: Alms for the Poor
« on: March 16, 2019, 04:56:18 AM »
I like! Is doing like civil work, but not spending hours for doing boring thing

39
Feature Requests / Re: Rejected: First fight for new player!
« on: March 16, 2019, 04:41:43 AM »
I wonder why this idea is "rejected" when everyone only talks about idea that is not the one I propose?

I do not ask for new tutorial island anywhere

40
Feature Requests / Re: Approved: Make own messages read status
« on: March 16, 2019, 04:38:59 AM »
Do not send an announcement to ME that I have just shared a scout report.
I already know this because I just shared it.

I do want to see a report when others have shared a scout report as soon as they share them.

This is what I mean, thank you!

Send report, but do not make it a new report message for me

---

These other ideas are maybe good too, but that one is my request.

41
BM General Discussion / Re: Future Direction of the Game: Realm Size
« on: March 14, 2019, 08:35:42 AM »
but still then you must travel across them, and they block you from taking the next realms regions for your own

it is more than number of regions, it is also size and shape of map

42
BM General Discussion / Re: Future Direction of the Game: Realm Size
« on: March 14, 2019, 08:12:41 AM »
Yes, but from the things I read, the player base deciding is not working so well?  :D

Half will make compact, half will spread out, everything not working at best.

I think PolarRaven says something that is universal truth - too many rules does not make better results. It is like economy; more you try to make it go in one direction, more it goes in other.

I think now I understand better what people say to me about what is Battlemaster. They want not the game of exploration, they want the game of realm conflicting.

But your maps is maps of exploration. Why does old player who is king and never want risk want to make conflict when half the map is empty for conquest instead?

For game of conflict, War Island is correct. Tight together, more nobles than regions, must fight to get bigger.


43
BM General Discussion / Re: Future Direction of the Game: Realm Size
« on: March 14, 2019, 07:51:11 AM »
While I may not agree with every particular detail, I think thats well-explained, PolarRaven.

Probably less work than a new map, but still a considerable amount of work.

I've thought about reusing one of the old region statuses to blight, freeze, tundra what have you regions to effectively mark them as unable to be entered at all. But I've generally thought the playerbase would prefer to have flexibility to decide what parts of the map they want to use than to semi-permanently disable entire sections of the map forcibly. It also requires us to manually re-enable the regions if the playerbase grows versus the code-based elements like density that would allow a(all) realm(s) to grow or shrink dynamically in response to playerbase. Generally with the fewer volunteers we have, relying on manual responses by volunteers means slower changes, so I prefer automatic dynamic changes. Hence the flexible changes based on density with each takeover limits or rogue code.

Can you not just put a flag on each region, in database. Then flip flag.

Manual, yes, but less work than the post you just write

44
Ah, I see.

Yes, this is my mistake then. But no, I am not concerned so strongly with magic. I am thinking of make game *dynamic* and moving and fun.

Work together is nice, but only work together to do the one boring thing the top person wants is not so much. Must there be no adventure at all? You create wonderful children's fort and then say no one can play in it.

But perhaps yes - I will try adventurer game soon, see how it is

45
I am so glad we clear up the good english.

I look at my first post. I see i only say "maps are magic". I never say word about wizards or hocus pocus.

I think these forums are place only where old players go to waste all the time they do not have for making game fun, instead for argue why everything already okay.


If I play, if I not play, I do not. But I waste no more time here

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