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Messages - Anaris

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Questions & Answers / Re: Against the rules?
« on: February 19, 2019, 08:04:26 PM »

Questions & Answers / Re: Against the rules?
« on: February 19, 2019, 01:33:15 PM »
Probably. It might depend upon how it was structured and how it was presented in RP, but in general, yes, I'd be against creating a mercenary realm at present.

Questions & Answers / Re: Against the rules?
« on: February 19, 2019, 04:26:08 AM »
There's a big difference between running a mercenary company, and being a foot commander in a mercenary company.

Every noble in BattleMaster is considered to be high nobility, the cream of the crop, the people to know.

Look at it this way: The difference between the high nobility—the player characters—and the lesser nobility—part of the faceless masses of NPCs—is that no one would ever even think it possible that an NPC could be elected Ruler. Just as no one would ever think it possible that a lesser noble could be King.

Questions & Answers / Re: Against the rules?
« on: February 19, 2019, 12:30:42 AM »
Basically, that high nobility—which all of our non-adventurer characters are—would not have lowered themselves to such things. Some lesser nobility might have, but not the upper echelons.

Questions & Answers / Re: Against the rules?
« on: February 18, 2019, 08:40:27 PM »
For real? Why did he let Darka be around then?  ???

More or less grandfathered. This was...I forget exactly, but probably in the neighbourhood of 2010, so mercenary-Darka had been around for a long time by then.

Questions & Answers / Re: Against the rules?
« on: February 18, 2019, 02:06:34 PM »
Tom was pretty firm years ago about nobles not being mercenaries, full stop.

Feature Requests / Re: Infiltrator Ability: Spy on Noble
« on: February 11, 2019, 02:03:46 PM »
A chance of getting access to some letters a bit like a torture report but instead less messages.\

Nope. No infiltrator access to messages.

That is exactly the kind of thing that drives people to use OOC communications channels.

Development / Re: Rethinking the rules
« on: February 06, 2019, 09:41:58 PM »
The placeholder rule has nothing to do with SMA. It is as much a part of the entire game's intended atmosphere as the restriction on realm mergers or the tournament IR.

All of these things are expressly intended to maintain aspects of the game's medieval setting, and all of them are game-wide, not limited to Dwilight.

Yes, when SMA came in, it did start to affect other islands. But that was in things like discouraging people from having stupid names (like alittlehopeforhopelesstimes, or xXxSlayerDragon69xXx).

If a realm does not have enough people to be permanent lords of all its regions, then it should not be trying to maintain all those regions. (If a realm on the War Island doesn't have enough interested, active people to be Lords, then it's probably going to lose very soon anyway.) When the Hinterland system comes, Soon™, there will be a clear option for realms that have more regions than they have nobles to properly handle them.

But it is not now nor will it ever be acceptable to have a small number of players who keep characters rotating through regions to maintain them.

The placeholder rule is and always has been about taking titles seriously. This is not an SMA thing, that's true—it is a BattleMaster thing. Just like having kings and dukes and roleplaying about our characters, their servants, and their doings, rather than just calling them Guy In Charge and Middle Manager and playing this as an abstract strategy game, are BattleMaster things.

The placeholder rule is not forcing everyone to play SMA. It's just insisting that everyone actually play BattleMaster.

BM General Discussion / Re: Lemon Fame 3
« on: February 06, 2019, 02:10:02 PM »

That would be really weird.

Feature Requests / Re: Make Peace Temporary
« on: January 25, 2019, 09:07:33 PM »
This is basically what the Treaty System was intended to be.

One of the major reasons the Treaty System was scrapped before it ever went fully live is that all it really does on this front is make what people want to do mildly frustrating.

If people want to maintain a permanent alliance—and they do—this just adds extra busywork to that.

if they want to remain neutral/at peace with another realm permanently, this just adds extra busywork to that.

For the most part, diplomatic statuses in the game aren't prescriptive, they're descriptive. The players feel a certain way towards the other realms, and the diplomatic status is their in-game way of representing that. Nothing we do to change the mechanics of the diplomatic statuses will significantly change how the players feel about the other realm.

Feature Requests / Re: Temporary Border Region Boost
« on: January 25, 2019, 01:02:26 AM »
Definitely an interesting idea. Not something I'm likely to be able to work on in the short term, and I'd probably change it some...but I do like the idea of temporary things to make it attractive for realms to invade their neighbours.

Beluaterra / Re: Sacred Obia'Syela
« on: January 16, 2019, 09:21:31 PM »
Temples absolutely do cap follower count, in ways I've wanted to fix for years but haven't found the time or the math to manage.

Development / Re: Longer shelf life of scribe notes
« on: January 16, 2019, 02:57:10 PM »
How useful is it really to have a scout report of a region that's a week old?

By that point, any troops in the region are likely to have moved on.

Helpline / Re: Holy Man
« on: January 16, 2019, 12:37:35 AM »
All Character Fame ranking numbers are relative to the continent. I don't know offhand what the Holy Man numbers in particular represent, but nothing on that page can be meaningfully compared across continents on an absolute basis.

Feature Requests / Re: Imperial/Hinterland Regions
« on: January 10, 2019, 03:47:30 PM »
"More war" is not an end in itself. "More war" is a means to the end of "more fun."

It is our hope and intention that the changes we are making will lead to "more fun."

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