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Messages - Anaris

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Feature Requests / Re: In game IC chat
« on: October 22, 2018, 04:23:17 AM »
This would be vastly complex to implement from scratch, and I'm very skeptical that it would even do more good than harm, frankly.

I can understand the desire for it, but this is one I'm going to have to reject fairly firmly.

Feature Requests / Re: Colonial Master!
« on: October 21, 2018, 05:48:48 PM »
Yes, and while where at it: reduce the army distance from capital penalty even more for Dwilight, or increase the range where it kicks in considerably.
Westwards, and onwards to adventure!

In case this has gotten lost or forgotten over the years, some time ago we linked distance from capital penalty to apply equally to allies' capitals, so if you're conducting a war in support of a friend, you shouldn't have any problems with that particular nuisance.

(I recognize that there are other impediments to long-distance campaigns, and have Thoughts about how to address them, but as yet no solid Plans.)

BM General Discussion / Re: Lemon Fame 3
« on: October 18, 2018, 03:09:47 AM »
To clarify, both prestige and honour can contribute to being considered Legendary Hero. You don't have to gain that h/p while you are hero class. Lefanis's suggestion given, 25 prestige and 100 honour, does qualify as legendary, but it does not have to be those specific amounts of h/p to qualify.

To clarify slightly further, it's not a set amount of honour and prestige, but a moderately complex formula.

So research away! ;D

BM General Discussion / Re: Lemon Fame 3
« on: October 18, 2018, 02:22:33 AM »
Titles, factor maybe some, but I've seen folks spend their careers as Knights and become legendary. Possibly something to do with the number of people they've met too. Hard to be a legend if no one knows your name.

Man, some of you really like to overcomplicate this fame point...

BM General Discussion / Re: Lemon Fame 3
« on: October 17, 2018, 08:28:59 PM »
That is kind of lame. A hero should have to work as a hero to become legendary!

But does the work need to be while they're a hero? Or can they become legendary for things they did before they put aside their humility and declared themselves to be one?

BM General Discussion / Re: Lemon Fame 3
« on: October 17, 2018, 04:55:22 PM »
But by that logic, couldn't a char with 100/25 switch to Hero, die the next day, and be buried as a Legend? That doesn't seem very Legendary.

That is why I think there is a number that must be accumulated while they are actually a Hero.

I have seen characters change class to hero, then die within no more than a few days, and be hailed as a legend. It's long enough ago that I don't recall the specifics, but I remember it being talked about at the time specifically in the context of the Legendary Hero fame.

Development / Re: Allow Strikethroughs in Messages
« on: October 15, 2018, 03:49:36 AM »
Is that really not available? Hm, I thought I'd enabled that in the rich-text editor.

Could you please report this as a bug on the bugtracker? It's not really a feature request, as I thought it should already be available.

East Island / Re: Bescanon portal RP
« on: October 12, 2018, 05:07:24 PM »
For RP purposes, is this at all related to the portal events on beluaterra and/or elsewhere as well?

Yes. Very directly.

BM General Discussion / Re: Adventurers
« on: October 11, 2018, 07:21:25 PM »
I don't believe I changed the probabilities any, just the text.

What are other people's recent experiences?

BM General Discussion / Re: Abusive Players?
« on: October 11, 2018, 01:45:47 PM »
There is a qualitative difference between adventurers occasionally using scrolls for things, and loading up a bunch of adventurers with dozens of scrolls and sending them to literally destroy a struggling realm with no possibility of response or counterplay.

There are many things within the game, as in real life, that, done in a moderate manner, are fine, but when taken to an extreme, would be considered abusive. This is not a contradiction or hypocrisy.

Announcements / October 2018 Recent Changes
« on: October 09, 2018, 09:14:56 PM »
Major Changes
  • Make adventurers able to cast spells from scrolls, but at greatly increased difficulty
  • Add chance of death or serious wound for adventurers setting portal stones in a circle
  • Re-enable property and wealth taxes as an option*

Minor Changes
  • Require confirmation when abandoning a region to rogues
  • Only rulers can abandon capital regions
  • Allow messaging multiple adventurers in the realm at once as a noble
  • Give a little more information when you train
  • The collect taxes link has been moved further away from the other banker links to prevent misclicks

  • Properly checked for gender of officeholder for some uses of titles
  • Require a speech when starting a rebellion
  • Fix some issues with sending messages to all in Duchy
  • Improve display of message signatures and fix some other message display issues
  • Restore "Scroll to Top" link
  • Fix some issues with paraphernalia reports
  • Fix some issues with changing classes
  • Fix some tournament issues
  • Fixes and improvements to assigning militia
  • Fix bankers on testing islands receiving other realm income (fines et cetera) instead of ruler when there is no ruler

*Property/Wealth Taxes
Bankers may now set property and wealth tax rates for their realm. If the tax rate is at 0%, it is disabled. You must have a property tax before you can have a wealth tax. Neither tax can be more than 25%. Each tax taxes above a certain limit. For instance, a property tax might tax a character with 110 gold at 10% tax rate above 100 gold, meaning they contribute 1 gold while someone with 1000 gold would contribute 90 gold. The level a wealth tax taxes must be twice the property tax, that is, if a property tax taxes above 100 gold, a wealth tax must tax above 200 gold. Both gold and bonds are taxed the same. So, if a character has 2000 bonds and 1500 gold and their realm has a property tax of 10% above 500 gold, they will be taxed 150 bonds and 100 gold. If their realm also has a wealth tax of 20% above 1000 gold, they will also be taxed an additional 200 bonds and 100 gold. An adventurer with 250 gold would pay 25 gold in property taxes and 50 gold in wealth taxes.  Paused characters also pay property and wealth taxes. Adventurers are always taxed above 0 gold.

The tax goes straight to the ruler share. It is an intended TODO to allow government shares from the ruler share in the future, but this step comes first. All existing realm tax rates have been set to 0% so no characters or realms should have any surprise taxes.

BM General Discussion / Re: Heroic question
« on: October 08, 2018, 06:27:35 PM »
Is there anyway to change your class FROM hero once its been adopted?

Nope, it's intended to be permanent. It does pretty clearly warn you about that on the class change page.

Feature Requests / Re: Priests who lead units
« on: October 04, 2018, 05:01:09 PM »

I doubt we'd call them that. More likely they'd be something like Templars, or I'd look up a better, more generic term for a warrior who's also a preacher.

They'd also definitely not have most of the priest abilities (probably only preaching), and they'd have some clear drawbacks.

They'd also definitely not come any time in the near future.

Feature Requests / Re: Priests who lead units
« on: October 04, 2018, 04:38:20 PM »
Nope. This is a primary facet of the differences between priests and other classes.

Also, it would require massive code changes to allow the game to distinguish, in all the places that matter for hours and travel, between "priest" and "priest with unit".

To put this a little in context, it would actually be much easier to create an entirely new (sub?)class that has some preaching ability and can lead a unit.

Feature Requests / Re: Feature Request: Reply to list
« on: October 04, 2018, 02:38:55 PM »
Tim, it wasn't clear if with the new reader I can still see *all* messages in one screen, and only after choose to see messages separated under categories.

OK, thanks. I've still got your feedback from before flagged to work on, too.

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