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Messages - Anaris

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5416
Feature Requests / Re: Separate Rogue Realms
« on: June 30, 2011, 07:28:30 PM »
Anaris, it would be basically that the request, happy to know it already exists. Question: what about Undead and Monsters? Didn't they hate each other?

The mindless undead and the ravening, animal monsters?

I don't think they have enough intelligence between them to hate.

5417
Helpline / Re: Archer targeting weirdness
« on: June 30, 2011, 07:24:25 PM »
Two of our archer units (including mine) retreated because they didn't have infantry cover -- but in previous battles, my archers stayed on the field and continued to fight even though they were the sole unit on the field.

There's a certain amount of randomness in this, as in many BM behaviours. 

5418
Helpline / Re: Archer targeting weirdness
« on: June 30, 2011, 07:15:57 PM »
Here's the battle scribe note.

That's all very well, but I at least need to know what continent it was on ;)

5419
Helpline / Re: Archer targeting weirdness
« on: June 30, 2011, 06:44:23 PM »
I tested it just now, and I'm rather dismayed at the results.

What determines whether or not a unit of archers retreat? My archers don't always retreat when they lack infantry cover.

Could you please elaborate? I'd like to see what the behaviour of the new code looks like, and I don't currently have a character in a position to test it.

5420
Feature Requests / Re: Separate Rogue Realms
« on: June 30, 2011, 03:00:48 PM »
Furthermore, with a change that went live a few months ago, if there are peasants or other human rogues in a region with monsters & undead, they will fight them.

5421
Newbie Board / Re: Making a Game Account.
« on: June 30, 2011, 12:56:53 PM »
Hello, I made a core account and tried to make a Battlemaster account through that but it did not work. How can I make an account otherwise?

EDIT: I tried on two different computers and on Chrome, IE, and Firefox browsers. When I go to use the register button on the core account page it says "SSO did not work as expected. Oops." on a blank white page.

Are you quite certain you clicked on "Register", and not "Link to Core"?

If so, please try it again, and if you get the same error, please View Source, and copy the result and paste it into a reply here (preferably inside [ code ] tags).

Thank you.

5422
Development / Re: Taking new regions becoming historically harder
« on: June 29, 2011, 07:57:01 PM »
In all fairness, once things are set up properly, a lord *should* be able to mostly ignore the region. It won't operate at 100%. But it should still be functional, not need constant attention, and provide a modest income to both the lord and his knights.

Yes—once it's set up properly.  I think Bluelake is referring to the type of lord who would be appointed, and then never visit his region again, just happily collecting the extra money.

Until it went rogue from neglect, of course.

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At the same time, we need to allow for the people who *like* the micromanagement, or courtier aspect of the game. So those people can spend the extra time manage regions, micromanaging estates, holding court twice a day, etc., and still get something for their effort.

It's important to make sure that people who micromanage don't get too much for their effort.  If it's enough to confer a solid advantage, it will be seen as necessary.

5423
Development / Re: Retention Revisited
« on: June 29, 2011, 03:45:44 PM »
OK, that would explain that. But wasn't it at least possible to switch allegiance? I seem to recall hearing that happened.

I don't remember.  Might be so.

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Perhaps it has gone too far away from team-play?

Well, I think that's probably true, at least in some cases.  I think that the dev team's vision has gotten too scattered, and we need to refocus our efforts and the direction of the game; I also think that the guidance of Tom and the dev team has changed the culture quite a bit.

I think that some of the change was necessary, but yes, it's gone too far to remain fun especially for newbies who don't know what they're getting into.

5424
Development / Re: Fresh Code Updates
« on: June 29, 2011, 03:43:19 PM »
thanks, we needed this, badly ! :P

Can't wait for the new estate system to finish.
Care to give any 'sneak peak' details?

I (and Foundation) can't wait to start working on the new estate system (though I'm pretty busy right now).

I'll be happy to give some sneak peek details when I understand it enough to code it myself ;)

5425
Helpline / Re: new auto caravans
« on: June 29, 2011, 03:37:18 PM »
Found the problem with food vanishing.  Some stupid dev (and I wonder who that might be?  ::) ) was setting a variable to 0 before he was through using it.

Fixed in rev. 5482.  Tom's away till Friday evening, so it won't go live till at least then.

5426
Development / Re: Retention Revisited
« on: June 29, 2011, 02:54:58 PM »
I'd also like to mention something about the halcyon Golden Age of team play that people are casting the Olden Days (more or less, the time up through 2006) as.

It was, in many, many cases, a much less friendly atmosphere.

Everyone was expected to do everything for the realm, no exceptions.

Caught send family gold home? Banned!

Miss a few turns at the wrong time? Banned!

Not where your battlegroup was ordered to be? You're under suspicion as a spy!

Loitering in the capital? You're under suspicion as a gold-farmer!

Want to play a free spirit? Too bad.

Want to achieve ambitions of your own? You better plan on getting them by working up through the ranks, because ain't nobody gonna help you scheme and intrigue against the Ruler—unless there's already a faction in the realm that opposes him en masse. (Also, there are no guilds/secret societies to help you plot in secret.)

Have problems with something the ruler—or someone else in the realm—is doing? Think it was against the Social Contract? Well, you better hope Tom's paying attention, and feeling friendly towards you, because there there are no Titans to complain to.

Yes, I'm exaggerating, somewhat.  But a lot of the things that are considered utterly wrong in BattleMaster today were commonplace back then.  Tom's official guidelines on getting rid of inactive people who were using up realm resources was (IIRC) "Send them an order, and in a day, if they haven't followed it, ban them for not following orders."  There have been a few high-profile multicheaters caught in the past year or so, but back then, I remember hearing about rulers ordering people in their realm to create spy accounts in other realms.  (They were caught and locked, of course, but that's the ones I did hear about...)

So the moral of the story is be careful what you wish for.  Team play can be fun, yes.  But it can also create deep OOC animosities, like existed between (some people on) the different sides on the EC back then.  And it can drive the leaders of each team to become hypercompetitive, and ridiculously demanding of those following them.

5427
Development / Re: Retention Revisited
« on: June 29, 2011, 02:34:49 PM »
IIRC, it was possible to secede and create realms. Isn't that how Toren was created on both SEI and SWI? Thing is there were only 3 cities and a stronghold. And since three of them were occupied by pre-generated realms, that doesn't leave much room for expansion. :p

No, Toren was a pre-generated realm in the second incarnation of both islands.

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I would argue that points 2 and 3 are not really true, either. Personal ambition is always a driving factor. Yes, the realms may all be at war, but *somebody* has to be the king. So why not me? After all, I *know* that I could do a better job than you, right? There were several rebellion in various S*I realms. One of the Toren pages specifically mentions the string of rebellions that crippled the realm.

Absolutely.  There was plenty of scheming that went on there.  I was part of it, at least on the first SEI.

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Back when the war islands were around, I really don't think they were any more of a "team play paradise" than realms on any other island. When people describe the way their war islands realms were run, it sounds to me like they were describing the exact way Perdan was run back in 2006/7, on EC. I've heard that certain other realms on AT were even more team-focused than that.

This is precisely the point.

Back in 2004, the whole game was run that way.  The reason the War Islands were removed was that the game in general had already moved past the utterly rigid team-play mode.  Even the War Islands themselves were hotbeds of intrigue and (sometimes bizarre) politics when I returned, briefly, not long before Dwilight opened.

5428
Development / Fresh Code Updates
« on: June 28, 2011, 05:42:11 PM »
For those who haven't looked at the announcements yet, there's a new update that makes some important changes to how archers, MI, and ranged SF and Daimons act.

This should cure the "stupid MI" problems once and for all.

This update also includes a few bugfixes:

  • A problem was introduced by the addition of male/female symbols to the names of the recipients of a message with only a few recipients.  Occasionally, it was causing the message to turn blue and small, like the subtitle.  This has been fixed by making the male/female symbols only show up on the message composition screen, and not be included in the actual message subtitle.
  • Caravans sent with the auto-caravan feature that were giving food away (selling for 0 gold) were producing an error message when they returned. This has been changed to a more sensible message, since the error message was from a time when we assumed that all caravans must return with either some gold or some food.
  • The "Delay Arrival" feature was not appearing on the page after you selected your destination when traveling, forcing you to go back to the main Travel page to see it.  This has been fixed.
  • Reclaiming the upper ranks in a guild/religion mistakenly gave the elder who clicked it the Founder rank, thus also inadvertently granting Founder fame. This will no longer be the case—the Founder rank will always remain, even if it is empty.

And finally, the update includes a minor enhancement to the Message Search feature, allowing you to search your sent messages, or both sent and received (which should allow you to view entire conversations among message groups you are in, including your own messages).

5429
BM General Discussion / Re: Sharing lords gold, whats up with that?
« on: June 28, 2011, 05:33:48 PM »
That's great news! I think it would look great on a map.

One other feature I'd like to see is the ability for Bankers to know what regions caravans can reach. It should be common knowledge for the Banker.

There's some stuff in the works that should make this both easy and impressive.

5430
BM General Discussion / Re: Sharing lords gold, whats up with that?
« on: June 28, 2011, 05:06:25 PM »
I play the Banker of CE and find it next to impossible to keep track of where all of the food is at times.  If there were one feature I wish the Bankers had it would be to see the following:

1. Location of caravans with food on them
2. Destination of said caravan and ETA
3. How much food they are carrying.

I realize for some of the smaller realms they may not need such info but with over 20 regions it does become quite a fiasco to try and keep track of it all.

This, or something like it, is actually on my TODO list.  It will become particularly important as ox carts are removed entirely and all food transfers that don't involve traders must use caravans.

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