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Messages - Anaris

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5566
Dwilight / Re: The Crusade against SA
« on: March 19, 2011, 02:05:58 AM »
Well SA has influence i.e. atleast a few members, in:

Astrum, Morek, Corsanctum, Libero, Summerdale, D'Hara, Terran, Pian En Luries.

I beg your pardon, but SA has no influence in Pian en Luries.  I don't even know for sure that they have any noble members here, and at most they have, say, a few hundred peasant followers.

5567
We have also changed the region-damage mechanic of Too Much Peace to affect acceptable tax rate, rather than directly hurt the region stats.

And we have some ideas about making some other changes that would help.  Sooner or later.

5568
Development / Re: New Player Retention
« on: March 18, 2011, 07:29:14 PM »
Definitely an interesting idea.  We'd have to provide a button to skip all the preliminaries, though, for those who insist on just diving right in.

We've got some ideas that may remove the necessity for #2, if they work out.

5569
Dwilight / Re: The Crusade against SA
« on: March 18, 2011, 06:11:55 PM »
When you have no gold, you learn to make gold by whatever means necessary, when you don't have troops, you learn to get troops and to keep them.

Being the underdog doesn't give you an automatic right to exploit game-mechanic loopholes or bugs just to get a leg up on your larger enemies.

5570
Dwilight / Re: The Crusade against SA
« on: March 18, 2011, 03:06:11 PM »
Why is everyone getting all hissy? SA is a huge religion, it's very existence is perceived as a threat, realms are getting together to obliterate it.

Doesn't anyone else think this is awesome?

Oh, sure, I have no problem with the basic politics of it.

I have problems with people exploiting loopholes in the game mechanics and then bragging about it.

5571
Dwilight / Re: The Zuma
« on: March 18, 2011, 03:03:07 PM »
Mmm yes I've noticed that about Garret, though not in his capacity as an Ambassador for the Zuma. Kinda pointless to have a ambassador for something that seems so fun, if the ambassador turns people of engaging in the story line. Annoying characters done well can be a lot of fun, but frankly most end up being annoying to both the other characters and the other players.

How do you know part of his purpose isn't to keep people from getting too interested in engaging with the Zuma?

5572
Other Games / Re: Dwarf Fortress
« on: March 18, 2011, 02:16:56 PM »
They are very very helpful, but my only problem is that when Im mining to build my fortress the tunnels and rooms are all filled with rocks, I don't know how to remove them so I can plant farms and stuff in there. Captain Duck also doesn't explain it in his videos so far and I can't really go on without help with this problem.  :-\

You don't need to get the stones out of the way.  For everything except stockpiles, the dwarves will automatically move stones (and any other items) that are in their way when you go to build something.  That includes farm plots, workshops, walls, and any other building.

If the stone bothers you aesthetically, you can use (d)(b)(h) to hide large swathes of it.  You want to be a little careful with that, though, because it can also hide buildings, and you can only un-hide them from the same menu: the option doesn't show up when using (k) to look at them.

5573
Dwilight / Re: The Crusade against SA
« on: March 18, 2011, 02:15:04 AM »
Most of the family homes in Storms Keep, were manually moved to Storms Keep

I can say with some certainty that this is simply false.

5574
Other Games / Re: Dwarf Fortress
« on: March 17, 2011, 09:36:54 PM »
Wait...I thought this was actually an old game?!

No, it's being actively developed.

5575
BM General Discussion / Re: How did you learn about BattleMaster ?
« on: March 17, 2011, 07:13:49 PM »
That would be very cool.  Wouldn't that meet Wikipedia's notability requirements?

Not if it's a book the deletionist Wiki-admin has never heard of.

Or he decides there need to be three more references before it can be accepted.

Or...well, he doesn't like the article and just wants it deleted.

5576
Other Games / Re: Dwarf Fortress
« on: March 17, 2011, 02:55:01 PM »
DF runs very well on a 3 GHz quad-core Opteron. I wish it would actually *use* multiple cores, though. Then you'd see the game really fly.

Yeah, once Toady eventually implements proper multithreading, I'll probably have to limit my framerate to keep it from going way too fast to keep up with  ::)

5577
Other Games / Re: Dwarf Fortress
« on: March 17, 2011, 02:08:40 PM »
I have a very simple method for maximizing framerate:

I run the game on an 8-core 2.8GHz Mac Pro with 12GB of RAM  ;D

Haha, showoff!  How much did that cost, especially since it's a mac? :o

Didn't cost me anything.  It's the computer I inherited from my predecessor at work ;)

5578
Other Games / Re: Dwarf Fortress
« on: March 17, 2011, 01:37:26 PM »
I have a very simple method for maximizing framerate:

I run the game on an 8-core 2.8GHz Mac Pro with 12GB of RAM  ;D

5579
BM General Discussion / Re: How did you learn about BattleMaster ?
« on: March 17, 2011, 12:11:54 PM »
Interested in this because I'd like to know which channels to use when we want to expand the playerbase again.

I saw your sig on Slashdot.

"Back in beta (too many new features): BattleMaster"

The lure of something in beta with loads of new features was extremely compelling :-)

5580
Development / Re: Bug - Read Messages from Last [x] days
« on: March 17, 2011, 02:58:22 AM »
With this new feature, I only appear to get about 1 days worth of messages. For example if I select to see the last 7 days of messages, I get no messages that are newer then 6 days ago. I'm using chrome as my browser.

Whoops.  Typed a = when I meant <=.

Fixed in rev. 5331.

And once Tom gets the bugtracker properly linked to the Core, then we can yell at people for not using it ;)

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