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Messages - Anaris

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Other Games / Re: Dwarf Fortress
« on: March 15, 2011, 12:00:21 PM »

Other Games / Re: Dwarf Fortress
« on: March 14, 2011, 09:33:17 PM »
Long term goals defeat the purpose of a bloodline game. The whole point is the hilarity that happens as each of the players adds their own bit to the fort... and the journals everyone should be writing.

I disagree.

There can be a lot of hilarity and changed directions anyway.  Setting some common goals and forbidding deliberate fomenting of chaos just makes sure that there's something everyone can work toward that can be seen as progress.

Just because a later overseer can't abandon the officially-mandated construction of the giant obsidian colossus doesn't mean he can't fill in the carefully-dug noble apartments with magma (with or without the nobles still in them) or collapse the half-built 27 z-level high observation tower the previous overseer began on his own initiative.

Other Games / Re: Dwarf Fortress
« on: March 14, 2011, 09:19:57 PM »
So, someone with some experience in this bloodlines style start laying down the ground rules.

I thought I already did...?

The Dream / Re: What the heck is Epic if his lair is underwater?
« on: March 14, 2011, 05:01:54 PM »
I'm well aware of that, but then why not put it next to the water.

The simple answer: because that was a really easy way to require you to have something special to get to it.

Dwilight / Re: The Zuma
« on: March 14, 2011, 05:00:27 PM »
Note: this is just general information off the top of my head.

While there are, indeed, two Zuma GMs, to the best of my knowledge, they have been the same two from the beginning.  In fact, I'm pretty sure the one who eventually went inactive is the one who attacked D'Hara.

Don't taunt the Zuma unless you're on the other side of the continent.  You won't like what happens afterward.

Other Games / Re: Dwarf Fortress
« on: March 14, 2011, 03:32:20 PM »
For a brief overview of the changes I can think of offhand:

- The military works very differently now. It is more complex, and a bit hard to get a handle on, but now that I understand how it works, I think I'm getting it to do well for me.
- There are, as Telrunya says, burrows you can designate to force dwarves to stick to certain areas (though they can travel between them). I use this to keep my smelters and the haulers dedicated to them on task.
- In .40d, you could order your dwarves to just go inside.  Now, you can't: you must designate a burrow that your civilians will remain within, and activate an alert that sets them there.  Mine includes everything inside my outer wall.
- There are now hospitals, which, with the fixes in .22, should be pretty much completely functional at last.  Any dwarf who gets injured will try to go to the hospital, and dwarves with the various (new) medical labours enabled will (eventually) diagnose and treat them.
- In the latest feature version, .20, Toady added a bunch of new creatures and labours, including bees, and the beekeeping industry to support them, and clay and a pottery and ceramics industry to support it. He also made (some of) your animals require grazing land, and gave you the ability to pasture them. The latest version I've played is .18, so I can't comment on the practical effects of these changes yet.
- Bauxite is no longer the only magma-safe stone; a whole host of different stone types are now magma-safe, thanks to some research and setting the actual melting points of most stones in the game to their RL equivalents.

Some new bugs in the 0.31.x line that, so far as I know, remain, and seem unlikely to be fixed in time for .22:
- Trader caravans don't bring wagons; everything is loaded onto horses and donkeys.  This doesn't change what they bring, it just means that it takes them absolutely bloody forever to load back up before they leave, and means you don't have to build 3-tile-wide access to your depot (though it's still a good idea, in case Toady fixes wagons!).
- Nobles appointed by the Baron or Mayor are broken. This means no Dungeon Master.  I'm unclear as to what the status is of nobles that belong with the King; stay tuned, though, because I've got a game running that's ready to become the Capital, and should get the King within another year...

And yes, the DF Wiki is an absolutely necessary resource.

Other Games / Re: Dwarf Fortress
« on: March 14, 2011, 02:30:19 PM »

Other Games / Re: Dwarf Fortress
« on: March 14, 2011, 12:04:03 AM »
I would recommend DFFD:

It's the more-or-less official Dwarf Fortress File Depot, and tends to be used for such things.

Passing files by email could be problematic, as DF saved games can grow to 100MB+.

Other Games / Re: Dwarf Fortress
« on: March 13, 2011, 09:33:43 PM »
So... it's been a long time since I played it, but anyone wanna try a season per week or something?  New players welcome, it's okay if you destroy it, it'll be up to the next person to restore... or destroy further. :P

If we want to do that, we should wait until at least the next release (0.31.22), which is supposed to fix a whole slew of old bugs.  Just today, Toady One (the guy who writes DF, for those unaware) fixed most of the major hospital bugs.

I wouldn't mind being the starter on something like this (though I'd get input from the other participants on just how to embark), as the part of DF I've always enjoyed most is the initial dig-in :)

Beluaterra / Re: What to do with all that blight?
« on: March 13, 2011, 05:30:34 PM »
So, the invasion is over, half of the island is lost and many wish to see it reclaimed.
Are we able to 'unblight' the blight? And how do we think we can do it?

Tom has said that, at least for 2011, we can expect the blight to stick around.

This is the new shape of Beluaterra, and we have to learn to live with it.

BM General Discussion / Re: Paint your characters!
« on: March 13, 2011, 05:27:50 PM »

General Talk / Re: HALT! Who goes there?
« on: March 12, 2011, 09:53:53 PM »
Do you only go through 4 years of high school?

Well, unless we fail a grade ;)

Typical American schooling is Elementary School which is Kindergarten then grades 1-5, Middle School which is grades 6-8, and High School which is grades 9-12.  There are variants which move grades around between schools (K-6, 7-9, 10-12 is a common pattern, too).

General Talk / Re: HALT! Who goes there?
« on: March 12, 2011, 08:47:45 PM »
17 year old British female 6th form student, currently studying English Literature, History, Spanish and Physics as my chosen A levels. I'm not sure what the American equivalent of A levels are (I'm guessing it would be the last 2 years of high school?), sorry.

Yeah, there's not really any direct equivalent of the 6th form here.  We just go straight through the 4 years of high school without much of a break.

Noble families start from somewhere, and BM has lots of new noble families.  Some people play those new noble families as just being minor families now being more prominent, but others RP it as the founding of a new noble line, usually for notable actions.  That nobility did not extend backwards (as far as I know) to your mom/pop, grand-dad/grand-mum, great-grand-dad, etc.  So it's quite conceivable your mum might be a commoner (also see above about wealthy merchants).

Whatever people state in their RP, the official game explanation for all "new" noble families is that they just weren't prominent before.

Adventurers become nobles all the time.

Adventurers prove their pre-existing noble heritage all the time.  They do not change from being commoners to being nobles: they change from being unrecognized nobles to being recognized nobles.

Nobility was recognized by blood and by deeds.  They key thing is that you either have inherent or demonstrated Superiority, which explains why you are fit to lead commoners.

The key thing is that you have noble blood.  It doesn't matter how stirring a speech a commoner is able to deliver: he's still a commoner.

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