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Messages - Anaris

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Helpline / Re: Unopened Borders
« on: March 31, 2011, 10:31:33 PM »
Hmm, I see. I was under the impression that being allied meant certain minimum treaties would be in place? Like open borders?

a) The situation under the present, diplomacy-based system, is totally, utterly, and completely independent of the situation under the new treaty system.  You can be at war with someone under the current system, and have an Alliance treaty signed with them. Treaties currently have no game effect.
b) Once the new diplomacy system is active, it will be perfectly possible to have an Alliance treaty signed with a realm and also have a Closed Borders declaration signed against them.
c) It is intended that certain combinations be mutually exclusive; however, they are not yet.

Helpline / Re: Unopened Borders
« on: March 31, 2011, 10:20:31 PM »
After seeing the above, I did another check (just to make sure that I didn't miss the starting of any wars ;)) and I came up with this:

I am in allied lands.

My character is a peon of Principality of Zonasa, and I am in Greater Aenilia lands. These two realms are allied.

...Under the present, diplomacy-based system.  Not under the new treaty system.

Helpline / Re: Unopened Borders
« on: March 31, 2011, 08:44:24 PM »
There is an elevated chance of being captured, and the border guards would try to capture you.  Success is not automatic, but it there is a relatively high chance of it happening.

If you get this message, that means that if the Treaty System were yet live, you would have been captured.  It should give you an idea of the frequency.

However, adventurers are not supposed to be captured just from unopened borders. It's supposed to require closed borders.  So this is a bug, and one I thought I'd fixed, too.

Background / Re: Human Nature
« on: March 31, 2011, 06:56:23 PM »
I think I once played in a FEI realm that was all female and the where the men were castrated.  If it was not in my dreams, the realm was the Highland Empire.

They did some really odd things in there back in the day...

I wonder if Daniel (player of Sadi) would be interested in coming back...

Background / Re: Human Nature
« on: March 31, 2011, 05:31:05 PM »

Other Games /
« on: March 31, 2011, 05:05:19 PM »
So... we will only use one of the magma channels? :o  I don't quite understand how they work or how many we need.

I've never used so many channels so close together, myself. I usually dig out my workshops, figure out what I'm going to put in each row of shops, then dig the laval tubes underneath as needed. To me, the layout Anaris has seems awfully small. I build all my workshops in 5x5 rooms with a door, so I can lock in any insane crafters. I'd make the lava tubes at least twice as long and space them farther apart, even if they aren't used. It's easier to dug out more than you need to start with, than to add more later. :)

I don't think we'll need lots of spots on all the tubes; I just figured I'd set them up so they're easier to use when and if we need them. 

And I only set up the channels and stairs for the first one because I don't know how many others we'll want yet.  It's easy enough to dig channels and build stairs later.

Other Games /
« on: March 31, 2011, 02:16:19 PM »
Yay! Awesome work!  I wanted to ask how you took the screenshots... but it's probably some mac functionality that windows doesn't have. :(

In fact, it is ;) Macs have a built-in ability to take a screenshot of the whole screen, a selected rectangle, or a specific window, and dump it directly to a .png.

...though, in all fairness, I have been given to understand that more recent versions of Windows have less crippled screenshot functionality than XP and previous.

In any case, DF has its own image-dumping functionality, accessed from the [esc] menu (same place as where you save & quit).  This simply dumps images of entire z-levels to .bmp files.  On no account should one try to upload these .bmp files anywhere, however; they're absurdly large.  DF comes bundled with a copy of optipng, which is a command-line tool that allows you to take the .bmp files and convert them into .png files of various sizes.

If you want to do any editing to the image dumps, though (cropping, annotating, etc), you should do it before converting, because MS Paint uses .bmp as a native format anyway, and it's non-lossy.

Dwilight / Re: Dwilight IC and OOC updates and news!
« on: March 31, 2011, 02:49:50 AM »
...and get a new name as some thought that the very name of Pian en Luries was a problem.

Meh. Even I never liked the name.

Dwilight / Re: Dwilight IC and OOC updates and news!
« on: March 31, 2011, 02:46:21 AM »

Helpline / Re: Wounds
« on: March 31, 2011, 02:38:34 AM »
I actually saw the infil's message on that one.  There was extra text after the "put him down for good" part, something like "you see him start walking as you escape" indicating he insta-healed from serious to healing.

Not insta-healed; just wasn't as badly injured as he thought.

Other Games /
« on: March 31, 2011, 01:32:03 AM »

Other Games / Angnomal Settlement Chronicle, First Entry
« on: March 31, 2011, 12:18:12 AM »
Being an account of the founding of the fortress of Angnomal, rendered into the common speech as "Redstaff", by the group Kon Nokzam, "The Master of Battles," of the Dwarven nation of Dalzatlokum, "The Matched Spears." The expedition's leader and first chronicler was a miner named Zulban 'Anaris' Ducimonol, whose last name can be translated as "Workedmountains."

1 Granite, 1051
The first day of a new year, and we have arrived at the site of our new home.  We don't have a lot of supplies left, but what we have should be enough to last us until we can get a local infrastructure set up.

As we approached the site from the west, along the path from the Mountainhome, I could see the ancient lava tube, all that remains of a much taller volcano, emerging from the eroded cliff face that thrust up from the snow-covered plain. The site chosen is just at the foot of that volcano, with a peak towering high above it to the north, and a spur of rock jutting out of the plain just south of it.

The name the colonization committee informed me they have chosen for this site is "Redstaff", which seems slightly plain to me, given the names they usually assign, but it is their right to assign the names.  We will simply have to ensure that the fortress we build here gains such renown that the name goes down in the Great Record as one of the mightiest of the Matched Spears.

I must make a final survey of the site now, to determine just what the initial layout will be.  I will endeavour to write more once the planning is done and the work has begun.

Other Games /
« on: March 30, 2011, 11:49:00 PM »
So far, we're still waiting on ^ban^ and DoctorHarte to pick which starting dwarf they want.  The ones still left unclaimed are:

Kivish Bufutsibrek: Novice Wood Cutter, Competent Carpenter, Novice Wood Crafter, Novice Stone Crafter, Novice Bone Carver
Vabok Rullokum: Novice Mason, Adequate Fish Dissector, Competent Fish Cleaner, Competent Fisherdwarf

I've put those who've picked so far into the initial post.

Dwilight / Re: Barca
« on: March 30, 2011, 02:08:45 AM »
Peasants shouldn't migrate realms, but the fact that monsters won't come from as many directions helps a lot.
Really? Odd.

And stupid.

And wrong.

Peasants have no problem migrating from one realm to another; heck, they don't care who says they own the place.  They just want to make sure they're not going to get starved. Or eaten. Or both.

Other Games /
« on: March 30, 2011, 01:50:40 AM »
I'll take -- Zulban Ducimonol, expedition leader: Proficient Miner, Adequate Appraiser, Novice Negotiator, Adequate Judge of Intent-- assuming he hasn't been taken.

Oh; sorry, I was assuming I'd take the expedition leader.  Do you mind?

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