I have found what I believe to be the source of this problem, and committed a fix (rev. 5424).
I have emailed Tom asking him to run another update.
I have emailed Tom asking him to run another update.
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Show posts MenuQuote from: Chénier on May 16, 2011, 12:01:36 AM
I finished drawing up the borders of BT/AT in GIS software. A few more operations and many things will be possible with those.
QuoteNo ETA on the rest of the continents, though. Drawing the borders takes time, which is a limited resource. BT/AT had the advantage of being a two in one.
Quote from: Artemesia on May 14, 2011, 10:19:45 PM
Well, why not a simple text change to "You are currently an adventurer in <realm>, hailing from the region of <region>"
It should take all of three seconds to type, and a couple minutes to see that it works correctly.
Quote from: Indirik on May 12, 2011, 11:59:12 PMQuote from: Vellos on May 12, 2011, 09:47:35 PMI don't think I'm a big fan of these. Especially if it is some kind of checklist where candidates just click checkboxes from a set of pre-generated options. I think game mechanics criteria would lead to gaming the system, where people will do things that don't make sense for their character/realm/situation just to meet some mechanics-based trigger point. I really don't like things that promote that kind of play.
1. Official realm goals- For regularly-elected realms, only changeable at elections. For less-regularly-elected realms, perhaps make them "periodically" changeable.
Unresolved issues- Should these goals be mechanical (preset list of 20 goals, you pick'em, and the game sends out a message if/when they are achieved... or, at election/goal review time, a message noting your failure) or should they be freeform? Pro for mechanical: creates a strong mechanics-backed sense of team objectives and whether they are met or not. Con for mechanical: pain to code, not flexible, might not reflect real game concerns. Pro for freeform: opposite of con for mechanical. Con for freeform: opposite of pro for mechanical.
Quote from: Vellos on May 12, 2011, 09:51:36 PM
What? What prevents a ban?
Quote from: Vellos on May 12, 2011, 09:47:35 PM
3. Layered map- We want a simple, color-coded diplomatic map of each continent. The issue here is just the coding/graphics.
Quote from: Geronus on May 12, 2011, 04:29:57 AM
Yes, I just wish it felt more like the Church dominated the realm than vice versa. Right now it feels like the Church is simply an extension of the realm, when it should be the other way around... Maybe its just the name. I also am used to SA which has had in the course of time no fewer than seven theocracies (of which three currently exist), plus we are the dominant religion in Libero Empire and have representation in Terran and Summerdale. No one realm truly dominates the faith. This actually makes the Church more interesting, since it is the common ground that binds all these realms together. Makes for great politics.
Quote from: Telrunya on May 11, 2011, 01:51:07 PM
Regions without a Lord lose 50% of their Taxes to 'Administration costs' anyway, so this can be a method to save a few more funds, if no Lord will be elected/appointed by Tax Day.
Quote from: Artemesia on May 10, 2011, 04:47:56 PM
http://wiki.battlemaster.org/wiki/Siege_of_Valkyrja
That's just the most recent, and I'm sure you all know about it. Any ideas on when we can expect to see army banners appear on the wiki through some sort of easy transfer? It's a bit impractical to have to manually change the entries in a copied and pasted battle report.
Quote from: Foundation on May 10, 2011, 04:05:48 PM
Hehe, gave up OCR? ;)