It is nearly impossible to design a game such that those with more time to devote to it gain no benefit over those who do.
Unless, that is, you enjoy playing ProgressQuest.
BattleMaster is designed so that you can enjoy it while putting in very little time. Human nature being what it is, people who talk more (subject to the caveats I mentioned in the "how to gain influence" section) will get thought of more highly. That means they will get more positions.
There is nothing we, or anyone, can do about that.
Unless, that is, you enjoy playing ProgressQuest.
BattleMaster is designed so that you can enjoy it while putting in very little time. Human nature being what it is, people who talk more (subject to the caveats I mentioned in the "how to gain influence" section) will get thought of more highly. That means they will get more positions.
There is nothing we, or anyone, can do about that.