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Other Games / Re: Dwarf Fortress Succession Fort—Angnomal, "Redstaff"
« on: May 10, 2011, 03:33:59 PM »
Sorry for the delay; here's a link to the profiles as of the end of my term.
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Funny. I swore that I read somewhere when signing up on how Tom once ran a country on a few minutes a day and this was presented as a "This game is cool because you can do so much while having a real life" advertisement. I think I will seek that out now. If BattleMaster is meant to be as Anaris describes then please say so clearly and up front so new players know what they are getting themselves into. As it stands most people coming into the game are likely to have what, from your responses indicate, a very wrong impression of how much time they will have to dedicate to the game to accomplish something beyond blindly following orders...
Sorry but I fail to see how "guide on how to be duke" or "guide on how to be ruler" qualifies as to helping newcomers.
Do you know the story of Napoleon? Exiled first, banished later.
Of course I understand it's about the mechanics, just think it could be done better than that. BM is great because the mechanics support a variety of situations, but this seems to be a rough edge. Would be great if it could be fleshed out.
I think that having such a steep learning curve discourages new players. I think that it would be perfectly reasonable to seek guidance in game but this does not always pan out. Most importantly, as I understand it, BattleMaster is intended to be a game in which the guy who spends 20 minutes a day playing is not extremely disadvantaged when competing against a guy who spends 8 hours a day logged in, pouring over the wkik, searching through archived mailing lists, lurking in IRC and so on. It is meant to be a light game that one can succeed at with just a few minutes a turn.
If population is the problem, I can not get to it with some common sense that the building would deteriorate so fast that it is not usable any more. The rate at which you will train soldiers is already reduced due to lowered population, and additional to that the buildings will decay as well. Then I would say as well, restrict the amount of RC's (and there level) and/or workshops you can build. To allocate extra gold for repairs would help greatly, but is does not take away that the buildings deteriorate just too fast, and the cost for repairs and maintenance would be insanely high. That's just my opinion.
But for the moment, Anaris, do you know at what population/production can we successfully construct workshops and RC's without having to fear that the gold will be wasted?
Not only is a judge unable to stop the loss of prestige by punishment it is also possible for the player of the exiled character to leave the realm and the game and even when the character is paused he can't be removed, still destroying the kings prestige.
When a ban would remove him in shorter time and that's not intended why make it possible anyway. What I mean is that I think the exile function wasn't intended to protect someone.
It's really bad in this case, because the judge (my character) asked the king for the permission of banishment when that character became known as traitor IC (OOC it was known much longer). The king agreed, but exiled the traitor before the judge had a chance to click the ban button. I know, it's a misfortune, but it's been more than a month since then. The traitor became inactive and active again, we don't know where he is, ...
Still, I think it would make sense if a region with 5'000 commoners could fitted out like a rural region with max 5'000 peasants. It doesn't matter if there is room for 95'000 commoners in the city.
Yes but an example as that can easily be prevented.
If there's an auto sell at 20, max 200 bushels, and a manual sell at 20, for another 200 bushels, then a caravan SHOULD be able to purchase all 400 bushels, as long as the caravan has sufficient gold and was told to buy at 20.
Is this the way it will work, or will two caravans need to be sent?
The food system confuses me, and I can look at the frakking codebase.
Do recommendation expire after some time or if the recommending character leaves the game?
I know already that this idea is difficult to implement and I post it more because of I'd love to discuss rather than "request" it.