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Messages - Anaris

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5701
Feature Requests / Re: Exile should not block banishment
« on: April 08, 2011, 01:26:12 PM »
Seems to me that spite is more than enough reason to stick around in a situation like that.

5702
General Talk / Re: Off-Topic
« on: April 08, 2011, 04:34:03 AM »
My kitty is soft and friendly =^.^=

5703
Feature Requests / Re: Exile should not block banishment
« on: April 07, 2011, 08:16:11 PM »
Um...the ban goes into effect immediately. That prevents banking and recruiting.

The ban does not make the noble a rogue until three turns have passed.

5704
Feature Requests / Re: Exile should not block banishment
« on: April 07, 2011, 05:53:02 PM »
Exile is instant.

It prevents the exiled person from recruiting or using banks.

It is intended to be used against people who cannot be banned.

It is intended to be a battle of wills between the ruler and the exiled noble.

I don't know why you would use exile on someone you could ban in the first place.

5705
Feature Requests / Re: Exile should not block banishment
« on: April 07, 2011, 03:36:28 PM »
I believe that this is an intended part of exile.  I'm not 100% certain, though, and it's at least worth discussing.

5706
Helpline / Re: Critically wounded
« on: April 07, 2011, 03:35:40 PM »
One of my characters on EC was "critically wounded" by an infiltrator. After two turns he became "seriously wounded". Is critically the next level above seriously in the new wounding system?

Yes.

Quote
Are there any extra disadvantages to it other than it takes longer to heal?

No.

5707
Feature Requests / Re: additional messaging options
« on: April 07, 2011, 03:05:24 AM »
It is a pretty new feature, so maybe you just missed the fact it was rolled out?

Yeah, it only got implemented some time last year, I think.

5708
Feature Requests / Re: additional messaging options
« on: April 07, 2011, 03:04:42 AM »
For those playing along at home, here's the process:
1. Politics tab
2. Paperwork
3. Manage your Contacts...
4. find the contact information you want to send, and click "send"
5. select the recipient of the contact information and hit select

It only takes 4 clicks for me to declare war, and 2 or 3 for most other options.

You can knock a step off that by just going Messages > Contacts rather than through Paperwork.

Quote
Can we place this feature someplace more visible? For example, the whole interface could be copied to the messaging "send to one of your contacts" page.

Not really; that's part of the messaging selection page, which works differently.

5709
General Talk / Re: You're a noble, but what are you by day/night?
« on: April 07, 2011, 12:04:34 AM »
Computer programmer, desktop support, systems administrator, and general IT man-of-all-work for the Psychology Department at Colgate University. 

And loving it. 8)

5710
Feature Requests / Re: additional messaging options
« on: April 06, 2011, 08:57:50 PM »
Since the desired outcome (his #3) was that "LA and FA can...talk without going through the ruler", I believe that was only desired as a means to an end.

Sending to more than one contact at a time is restricted as a means of preventing you from just sending to whatever large group you please at any given time.  It is, in its way, a balance thing.

5711
This Forum / Re: Where can I see the forum statistics?
« on: April 06, 2011, 08:53:41 PM »
There's a bar at the bottom of the forum's main page.  It has a "-" on the right-hand side, indicating (erroneously) that it is expanded.  Collapse it, then re-expand it.

Voilà.

5712
Feature Requests / Re: additional messaging options
« on: April 06, 2011, 08:51:57 PM »
I'm not entirely sure I understand.

You want ambassador from Realm A to be able to talk to ambassador from Realm B, without going through the ruler?

First of all, Contact Management, which is active on all continents, should allow the ruler to send each ambassador's contact details to the other, and enable to them to talk directly that way.

Second of all, on testing, all Ambassadors now have an option to message all the ambassadors of another specified realm.

5713
27th Hematite, 1051

I have to admit, it's starting to get a little discouraging.

The storage level is complete, and Zaneg and I began digging an exploratory tunnel towards the area around the volcano a level down, in hopes of striking an obsidian intrusion.  Not far in, though, Zaneg declared that he was just too worn out from all the mining, and needed to take a break.  I yelled at him at first, but before too much longer, I found that I needed a break just as badly.  In fact, I've been on break ever since.  It didn't help that, while we'd found some lovely gems, we hadn't struck obsidian or anything else particularly useful. Just lots and lots of basalt.

And then the migrants came.  Don't get me wrong, I'm grateful to have them—every pair of hands is needed right now.  But to get a gem setter, a weaver, and a miller...and then two children...  I don't know what they were thinking, sending children out here! 

I can console myself that I was able to assign Dumed Storlutmedtob, the weaver, to take up the job of engraver.  He was able to carefully breach the wall of the volcano by carving fortifications into it, and thus gain us our first filled magma channel.  Once he was done with that, I had him start smoothing the walls of our initial dining room.  Medtob Adilsherik, the miller, claimed some knowledge of a smelter, so I assigned him to build one over the magma channel. We may not have much interesting ore yet, but what little tetrahedrite we have may as well get smelted; it's not doing us any good as it is.

I also assigned the gem setter to start making mechanisms so we can get working on at least a rudimentary set of defenses for the fort.  You can never start preparing too soon for the goblin hordes.

5714
How can you tell what time/month it is? :o

It shows in various places. The [z] status screen is the one I use most often, but it shows up in the [r]eport screen and the [a]nnouncement screen as well.

5715
1st Hematite, 1051

The month of Felsite was uneventful. We continue work on the storage level, and I have ordered a fishery constructed.

Hopefully this summer will bring us some more brave souls willing to work hard for the glory of Redstaff.

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