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Messages - Andrew

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211
Dwilight / Re: A love letter from Bowie Ironsides
« on: January 13, 2012, 09:43:52 AM »
Hehehehe, Anyone for: "I for one, bow down to our new Duckface overlords." ??  ;D

212
BattleMaster Expansions / Re: Beyond the Blight - not selling well ?
« on: January 13, 2012, 09:38:10 AM »
When I saw that there was an e-book, I was honestly disappointed there wasn't an actual physical book I could buy instead--this was actually the first thing I looked for. Call me old-fashioned, but I like reading to be with an actual book. That and it looks cool on the shelf, and then people can wonder what it is, and pick it up and read it, and ask questions, and I can recruit them :D

That and I don't really own an e-reader. I'm sure my cell is large enough with it's 4.3 inch (10.92 cm) screen, and I could read it on my computer but... Still like books to be actual books.

213
Development / Re: Large Update Bugs and Breaks
« on: December 18, 2011, 07:50:03 PM »
I know this has been brought up a couple time, but I thought I would add this. My character is both Lord and Judge in Barca, and can't hold court. I get the message "There was already a court held today." I've only tested this in my region so far though. Seems to be only affecting my character in my realm though, as I've seen other individuals hold court multiple times (yay for being Judge).

If I recall, I do believe I was able to hold court just once after the update, but haven't been able to since.

214
Other Games / Re: Dave's Galaxy
« on: December 01, 2011, 03:21:24 AM »
Yea, but no resource links.

The best defense is simply not having any neighbors.

Alternatively, Dyson Sphere around every solar system.

Anyways, I've decided to give this game a try. Name's Kagurati, located at 1863.3, 2155.2.

Also, that's how the mind control works. It's all in the consumer goods!

215
Dwilight / Re: The Zuma
« on: December 01, 2011, 03:15:18 AM »
Don't. Let people find out, including myself, by natural means.

Except if it's about the Zuma planning to colonize Paisly. I had a dream about that last night, I think, and it would totally be weird. I never dream about BM.

I'm mostly sure that this is one of the signs that you play BM too much. I'm sure it's on the list somewhere.

216
Dwilight / Re: Veinsormoot (Split from Luria Nova thread)
« on: November 26, 2011, 01:16:11 PM »
Depends on your interpretation of the legalese.

"In the event of a secession from one of the signing realms, the new realm (or Child Realm) is considered to have the same Legal Claims as their Parent Realm (the realm they seceded from), until such a time as this treaty is rewritten."

Technically, Asylon was formed before this treaty. Since then, Caerwyn has had a secession... two, in fact. Via to Asylon and Itaulond. Presumably the duchy of Via would have claim to its own regions (which accompanied it) and the duchy of Itau would be the legal successor to its own regions (which accompanied it). Caerwyn could turn over legal claims to Asylon, if Caerwyn still existed. But, in its demise, to my knowledge, it never formally transfered legal claims.

Thus, while this treaty does not establish a clear definition of what to do with claims in the event of a realm's destruction, it does establish a few principles which I shall refer to as "Nonexpansion," "Entity, and "Heritability."

Nonexpansion- Even in the event of secessions and region revolts, claims do not change. The treaty is evidently framed to prevent "claim creep" wherein one realm gradually secures more and more claims. It is an inflexible claim regime.

Heritability- Claims are passed down to succeeding constituent entities. Caerwyn's claims would be assumed by successor states, meaning the Duchy of Via but, probably more properly, Itaulond. Itaulond probably has the strongest claim to Caerwyn's share of the treaty.

Entity- Claims can evidently be traded and exchanged, meaning they are not to be regarded as inalienable.

Under nonexpansion, Asylon would clearly have an issue: they are clearly engaging in "claim creep," presuming to claim even lands directly under Terran's influence which they can never hope to control. Under heritability, Asylon never formally become Caerwyn's heir. But, the best they can reasonably hope for is that they can claim the Duchy of Via legally, while Itaulond gets the Duchy of Itau, and other regions become "free lands." This is the strongest argument for Asylon's claims. A different interpretation of the treaty would suggest that Itau maintains claims to all lands Caerwyn ever claimed, as it is the only "Child Realm," and Via's allegiance change could threaten Nonexpansion. Under Entity, we could regard claims as being "fiat assets," whereby the destruction of their holding entity (namely, Caerwyn) would destroy the asset as well, so that all of Caerwyn's lands, even in the Duchy of Via and Itaulond, would technically be "free lands" under the treaty, though obviously not under any practical assessment.

This post alone has completely validated all the time I put into writing that treaty. Thank you. :)

Almost makes me want to write another treaty... almost.

217
BM General Discussion / Re: OOC Clans
« on: November 26, 2011, 12:33:33 PM »
You could also just ban them for being annoying. Unless they've got your judge in their pocket.

Or ban them for joining your realm, if you're really looking for a reason to ban them (and they somehow aren't annoying).

218
Dwilight / Re: The Zuma
« on: November 26, 2011, 03:32:46 AM »
"Warning. Outer Tilog is DIFFERENT."

I guess they weren't kidding!  :o

The Moot doesn't actually like the Zuma. We're just very, very scared of them. If the Astroists attacked us, we can probably guess how they would attack us, and what vulnerabilities we could exploit. All bets are off when you fight a GM-controlled faction.

QFT on this one. We don't like them, but we recognize they are bigger than us (atleast army wise), and more able to pound us into the ground.

219
Development / Re: Retention Revisited
« on: November 24, 2011, 02:36:46 AM »
Something else I noticed the other day:

When new players join the game, I am *much* more likely to greet him if he actually introduced himself. If I log in to see a dude has joined the realm 8 hours ago, but never even wrote as the game heavily suggests he does, I'm much more inclined to not even bother. From experience, odds of him replying are next to nil anyways.

I've got to agree on this. We all get on at different times. If it's been more than an hour and the new person hasn't said anything, I'm inclined to ignore it most of the time. On the flipside, if I'm on when they join up, I'll send a message to almost any new person. Sometimes I'll even include instructions on how to reply.

220
BM General Discussion / Re: How to attract nobles to your realm?
« on: November 15, 2011, 04:04:26 AM »
Not to the degree it does right now. I have 4 nobles. And only because I donated, otherwise I'd just be playing 3.

I've been playing since 2005 and only just recently got allowed to have 4 nobles. Used to be 4 active, 3 nobles out of a max of 12.

I think you can only really dedicate yourself to MAYBE two characters. The rest just kind of end up as mindless drones, in my opinion.

221
Dwilight / Re: Barca
« on: May 25, 2011, 05:12:01 AM »
It was. Apparently I was only supposed to scout, but I started a takeover on my own. Council wasn't too pleased but it's not like they're really out anything by it.

222
Dwilight / Re: Barca
« on: May 25, 2011, 02:55:13 AM »
So in other news, Barca has 4 regions now. 1 mostly by a misunderstanding on my part (it's nice being the only guy in the realm with a TO unit). Oh, and our banker went MIA.

223
Other Games / Re: Starcraft II
« on: March 02, 2011, 10:49:58 AM »
I play on request of my friends, mostly. Occasionally, I do get bored and wander into custom games for a night. Doesn't happen often though.

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