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Messages - Matthew Runyon

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16
Feature Requests / Re: Relics for Temples
« on: April 25, 2020, 08:17:42 AM »
Yep, that's the idea, encourage people to loot temples!  Cause religious incidents!  Fight over awesome holy relics and take them to your own temples!

17
Feature Requests / Re: Relics for Temples
« on: April 24, 2020, 07:31:23 AM »
I was thinking any Unique Item, yes, although possibly it should be any item with at least X prestige.  And I was definitely thinking either not degrading, or degrading much, much more slowly.

18
I like the idea of expanding the Forage feature to include this!  Then you could have fights between the people burning hours foraging, and the people scouting, about the division of the loot.

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Questions & Answers / Re: Graphic RP Feedback Thread
« on: April 24, 2020, 03:09:10 AM »
I don't have any issues with this (other than it likely taking a bit to remember).  I would like to suggest different types of warnings.  I personally don't want to read a lot of stuff about horrible things happening to children, for instance, or detailed torture, but I don't have any issues with things on the sexual side.  I know plenty of people who feel the opposite way.  Possibly a tagging system (I'm thinking of a simpler version of Archive of Our Own)?

20
Feature Requests / Relics for Temples
« on: April 11, 2020, 05:30:33 AM »
How cool would it be if we could put unique items into temples as relics?

And the higher the prestige, the higher the religious draw?

Then people would have a strong incentive to loot temples, too.  To get ahold of those sweet, sweet relics, and put them in your own temple.  This might also get to the point where temples (at least in smaller regions) might be gold-positive (or at least neutral), because the extra pull of a high-prestige item might attract enough followers to make up the difference.

Or, if that is not a desired result, maybe instead of drawing more followers, it enhances the fervour of the followers, so they provide stronger buffs when lords of their religion are present, and stronger debuffs if not.  That would also provoke more conflict, as a heathen lord might be incentivized to take the relic to stop the faithful of the region from continually agitating against them...At the cost of a religious incident.

21
Feature Requests / Re: Priest Game Upgrades
« on: February 15, 2020, 08:37:45 AM »
I like it too.  Might also think about some cohesion (more religiously unified unit = better cohesion) along with the morale.  Heck, might even just scavenge the code for entertainment options.  Which might allow for different sermon options, though this is probably overcomplicating things, heh.

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