Recent Posts

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That is actually an incredibly important note that we should all keep in mind when interacting with other players. I find that BattleMaster is pretty accepting of other nationalities and the game accommodates all sorts of levels of English very well, but nobody ever really mentions that a player could literally be any age.

That thought doesn't cross my mind often.
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Feature Requests / Re: Email reminders/browser notifications
« Last post by De-Legro on Yesterday at 11:54:44 PM »
PWA would allow for push notifications without an actual app.

Does that work with Safari? Last I used it Safari did not support push notifications on IOS.
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As a old time player that has only been back a week, the Forum to me reveals that this has in no way become more common place then it was before (last actively played in 2013, but have played all the way back to 2007". Recall too that people of all ages play this game, which mean people of many varying mental and emotional developmental states, that is even before we take into account that people of different cultures play, and that at least some of our players (like me) will be designated as being "non neurotypical".

Thus if we wish to be truly inclusive we must keep in mind that some peoples behaviour is not going to fit the "ideal" that we wish for and that there are many good reasons that this will be so.
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Feature Requests / Re: Colonial Master!
« Last post by Chenier on Yesterday at 08:14:24 PM »
In case this has gotten lost or forgotten over the years, some time ago we linked distance from capital penalty to apply equally to allies' capitals, so if you're conducting a war in support of a friend, you shouldn't have any problems with that particular nuisance.

(I recognize that there are other impediments to long-distance campaigns, and have Thoughts about how to address them, but as yet no solid Plans.)

First I hear of that. Good to know.

But what I'm yearning for is more the potential to sprawl across the map on Dwi, in a way where access to some strategic ports could very much create jealousy between realms, and conflict. Cities like Golden Farrow and Paisly are likely to interest a few parties. The handling of the north-west, which a few realms use differently, as well.

I don't want rogues gone, though, just looking at more options are we press onwards, and the ability to set up strongholds in remote location in an attempt to fight them everywhere.
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Feature Requests / Re: Colonial Master!
« Last post by Zakky on Yesterday at 06:45:11 PM »
In case this has gotten lost or forgotten over the years, some time ago we linked distance from capital penalty to apply equally to allies' capitals, so if you're conducting a war in support of a friend, you shouldn't have any problems with that particular nuisance.

(I recognize that there are other impediments to long-distance campaigns, and have Thoughts about how to address them, but as yet no solid Plans.)

I am not a fan of promoting making too many allies to be able to maneuver through Dwilight.

Also, to even travel through the inner seas, you need to ally with either Astrum or D'Hara due to their locations.
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Feature Requests / Re: Colonial Master!
« Last post by Nosferatus on Yesterday at 06:13:40 PM »
In case this has gotten lost or forgotten over the years, some time ago we linked distance from capital penalty to apply equally to allies' capitals, so if you're conducting a war in support of a friend, you shouldn't have any problems with that particular nuisance.

(I recognize that there are other impediments to long-distance campaigns, and have Thoughts about how to address them, but as yet no solid Plans.)

Where mostly talking about heading/colonizing west and away from everything, including allies.
Increasing distance from capital range for these penalties would be particularly interesting for Dwilight.
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Feature Requests / Re: Colonial Master!
« Last post by Anaris on Yesterday at 05:48:48 PM »
Yes, and while where at it: reduce the army distance from capital penalty even more for Dwilight, or increase the range where it kicks in considerably.
Westwards, and onwards to adventure!

In case this has gotten lost or forgotten over the years, some time ago we linked distance from capital penalty to apply equally to allies' capitals, so if you're conducting a war in support of a friend, you shouldn't have any problems with that particular nuisance.

(I recognize that there are other impediments to long-distance campaigns, and have Thoughts about how to address them, but as yet no solid Plans.)
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Feature Requests / Re: Colonial Master!
« Last post by Nosferatus on Yesterday at 05:47:11 PM »
Yes, and while where at it: reduce the army distance from capital penalty even more for Dwilight, or increase the range where it kicks in considerably as mentioned by Zakky.
Westwards, and onwards to adventure!
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BM General Discussion / Re: Abusive Players?
« Last post by Gildre on Yesterday at 03:48:59 PM »
This discussion isn't moving anywhere since it was first had when the events first took place.

I agree with this statement. It is a done issue. I am going to focus my energies on something else.
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BM General Discussion / Re: Abusive Players?
« Last post by Chenier on Yesterday at 03:30:10 PM »
Also made moot by the repetition, again and again, that pretty much all players of BK said they'd have been fine with it done by priests instead of advies.

Note that the feature request I made following this event wasn't the removal of magic (though I don't like magic much), but the removal of adventurers. I never expected it to be accepted, but the fact it was adventurers were always at the core of why so many of us were so angry with this.

This discussion isn't moving anywhere since it was first had when the events first took place.
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