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I completely agree with the above.

Is this something you could live with?

I suggested it, didn't I? ;D

If you want to start working on implementing this, be my guest.
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I am not at all happy about the idea of changing how autopausing works. Fundamentally, it is based on the character itself: if you're not playing them, they shouldn't sit around making other people think they're active.

However, one thing that might be worthwhile is an indication on the family page that your character is close to autopausing, for both nobles and adventurers. That should solve this problem, as well as helping with some other ones.

I completely agree with the above.

Is this something you could live with?
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Feature Requests / Re: Feature Request: Ability to flag new noble reports
« Last post by Wimpie on Yesterday at 07:27:11 PM »
Game reports flaggable would be a huge help in many ways.
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Feature Requests / Re: Feature Request: Ability to flag new noble reports
« Last post by Chenier on Yesterday at 03:21:59 PM »
Thaaaat's....a really good idea.

I don't know why they're not flaggable. Frankly, every message should be.

I approve this feature request, though I can't check into it just at the second. I'll try and work it into the message system update I've been working on for a while.

None of the game-generated reports are, afaik. Not sure if there's something different about them preventing it or what, but I'll leave you to it. ;)

Thanks!
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Feature Requests / Re: Feature Request: Ability to flag new noble reports
« Last post by Anaris on Yesterday at 03:13:42 PM »
Thaaaat's....a really good idea.

I don't know why they're not flaggable. Frankly, every message should be.

I approve this feature request, though I can't check into it just at the second. I'll try and work it into the message system update I've been working on for a while.
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Feature Requests / Feature Request: Ability to flag new noble reports
« Last post by Chenier on Yesterday at 02:59:46 PM »
Title: Ability to flag new noble reports

Summary: Every time a new noble joins a realm, everyone in the realm gets a message alerting them. But unlike a normal message, this can't be flagged (marked).

Benefits:
Often I see those notices when I'm on my cell and just scrolling for important tactical info. I always mean to write them a welcome, but since I can't flag them, sometimes I forget. Allowing players to flag new characters joining would help them remind themselves to greet the new players.

Possible Downsides or Exploits:
Not exploitable.
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I am not at all happy about the idea of changing how autopausing works. Fundamentally, it is based on the character itself: if you're not playing them, they shouldn't sit around making other people think they're active.

However, one thing that might be worthwhile is an indication on the family page that your character is close to autopausing, for both nobles and adventurers. That should solve this problem, as well as helping with some other ones.
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Development / Re: Make Battlemaster Great Again - War Overhault
« Last post by Chenier on February 18, 2018, 06:42:19 PM »
Here's an idea for family wealth...

How about: remove the ability for players to send any gold to their families, and replace it completely with a greater passive growth. The passive growth could cap at 5k, and it could be based on the amount of traveling the nobles of the family are making (because it makes IC sense and because it's a good proxy for activity and desirable behavior).
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BM General Discussion / Re: Best Unique Item Names!
« Last post by Chenier on February 18, 2018, 06:34:15 PM »
"Steel Without Chafe!"

For the record 'of the Nudists' was added after a nudist portal roleplay in Perleone/Ibladesh, and also in memory of the Gymnistism religion.

Gymnitism is a name I hadn't heard in a while!
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Title: Abolish autopause for adventurers if other characters are still being played

Summary: Only autopause adventurer characters if all of a player's noble characters are also to be autopaused

Details: Change the way the current autopause for adventurers is activated by first making sure that all of the player's noble characters are paused.

Benefits:
The adventurer game can be a bit of a grind-fest and I often find I don't want to play my adventurer characters for several successive days (sometimes a couple of weeks) - especially when my nobles are busy. Sometimes I miss-count how long some or all of them have been unplayed and then one or more autopauses will happen, dropping guild and religion memberships along with any positive balances or debts they've accrued. I know I could quick-play them every turn but clicking for clicking's sake is just more grind and that plays into the whole reason why those characters aren't being played at the time.

By only autopausing adventurers when the account itself hasn't been played for a while it makes the adventurer game a little more casual without breaking the guild and religion ties which are often its main social aspect.

Possible Downsides or Exploits:
The proposal only applies to adventurers so this wouldn't make it any easier for players to sit on government positions, Dukedoms or Lordships without maintaining reasonable activity. It might interfere slightly with the disbanding of guilds when they lose all other members but if so it would only be a question of a few extra days.
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