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Development / Re: Battlemaster mobile app
« Last post by Anaris on August 22, 2019, 04:40:20 PM »
Work on improving the mobile site is ongoing. We have some people interested in mobile apps on the dev team, but time, as always, is a limiting factor, and a true mobile app (that isn't just a thin shell over a web view) would require some very significant changes on the backend to support it.

Those are the kinds of changes we are trying to work toward, but...again, time is a limiting factor.
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Development / Battlemaster mobile app
« Last post by Rizky on August 22, 2019, 04:23:17 PM »
not for convenience, but to attract more player.
even if its just a simple browser. and maybe redesign the mobile version website, make the link bigger or something.
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Questions & Answers / Re: Class IR- applicable to advies?
« Last post by Lefanis on August 22, 2019, 03:17:35 PM »
If I understand correctly, the adventurer in question wants protection from a manhunt, and you're willing to give it on the condition that they change class.

This seems related to (though not clearly analogous to) offering compensation for those who will change unit types. It also sounds like part of the protection in this case would be the class change itself, as once they were no longer an adventurer, they could not be arrested and executed out of hand.

Can you please expand some about the situation? Is there any other particular reason you/your character wants the adventurer to become a noble?

I have not said anything to the advy in question yet, to steer clear of the IR as it stands. Waiting to hear feedback here before engaging with him. If made the offer, he might just decide to leave anyway and take his chances in the wild.

From what I understand of the situation, the (rather pretigious) advy is wanted in one realm (Arnor) and possibly another (Astrum) for taking (thousands) of gold he'd deposited in Sanguis Astroism temples and offering to use it against their enemies after getting demoted in rank, and Arnor's ruler has messaged rulers asking for him to be punished. My character was asked his advice by his ruler, since he'd had dealings with this advy in the past. My character asked for leniency in the matter, arguing that it was possible he was of noble blood, but running around as a ranger for inexplicable reasons. The ruler responded, saying that he if he was of noble blood, he should prove it.

The punishment will likely go through unless my character can convince the ruler not to do so. My character has had prior engagement with this advy - my understanding of the recommendation system is that if your character gives a recommendation, you believe the advy has noble blood? So my character has two main reasons- protecting an advy he'd recommended to be recognised as nobility and to support someone who is being hunted by a realm that is attacking him and his allies, and who might be able to provide material support.
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Questions & Answers / Re: Class IR- applicable to advies?
« Last post by Anaris on August 22, 2019, 02:09:52 PM »
In general, I would say that yes, the class IR apply to adventurers. You cannot order, suggest, or coerce an adventurer into changing to Noble, whether they have the recommendations for it or not.

However, this seems like it might be a somewhat special case. If I understand correctly, the adventurer in question wants protection from a manhunt, and you're willing to give it on the condition that they change class.

This seems related to (though not clearly analogous to) offering compensation for those who will change unit types. It also sounds like part of the protection in this case would be the class change itself, as once they were no longer an adventurer, they could not be arrested and executed out of hand.

Can you please expand some about the situation? Is there any other particular reason you/your character wants the adventurer to become a noble?
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Questions & Answers / Class IR- applicable to advies?
« Last post by Lefanis on August 22, 2019, 11:18:17 AM »
An advy on Dwilight is facing a manhunt, and my character, who has recommended this particular advy, wants to offer protection from the manhunt, should the advy prove it's nobility.

Before I propose that to the character, I want to check whether this goes against the choosing your class IR? Given the RP behind the advy class, and this being SMA/Dwilight, I imagined that it was fine. Vita suggested that it should probably be discussed here.
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Development / Re: Region description
« Last post by Elynbrigge on August 20, 2019, 08:51:52 PM »
Thanks for your quick reply!
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Development / Re: Region description
« Last post by Anaris on August 20, 2019, 07:51:33 PM »
Yes; the Titans review region descriptions periodically and can approve or reject based on several criteria.
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Development / Region description
« Last post by Elynbrigge on August 20, 2019, 06:56:53 PM »
Good day all,

I have a character that is a Lord in Beluaterra and have recently attempted to update the region description for which I am Lord for.

Does this need to proof read by an admin prior to approving as I have clicked update but the description does not show.

Thanks and Regards,

Ben
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Titan's Case Archives / Re: Colonies, Case #246, "Rulers not making game fun?"
« Last post by Zakky on August 19, 2019, 09:34:44 PM »
So this is what I am getting from this report.

1) Mephista did not interact with other players that much. Mostly told people to just follow orders and not to question them.
2) Paranoid about new players for no reason
3) Did not listen to criticisms - guessing he threatened those who criticized him in some occasions?
4) OoC complains and attacks on both players and titans?

Sounds like he is lucky he didn't get a perma lock.

As for gov members providing fun, it is not always easy. If you can't provide fun, at least you shouldn't make things worse.
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Titan's Case Archives / Colonies, Case #246, "Rulers not making game fun?"
« Last post by Anaris on August 19, 2019, 07:50:00 PM »
Quote
Colonies
Complaint #246
Date: July 19, 2019
Title: 'Rulers not making game fun?'
About: Mephista Beldragos

A case was reported to the Titans regarding a ruler, Mephista Beldragos, making the game not fun by being very controlling about estates in their region. In the course of the investigation, it was discovered Mephista was not making the effort to engage the players in their realm but insisting on blindly following orders. More effort was expended being paranoid about a new character to the realm than attempting to welcome and incorporate them into the realm, going so far as to interpret "please" as demanding. Rather than being open to constructive criticism on more efficient estate allocations, they were immediately shut down. Furthermore, a long record of attacks on fellow players, including developers and Titans, was discovered.

The Titans judged this in violation of several Government Rules:
*Enforce the Community Rules
*Make Fun Their Responsibility
*Try to Guide Not Order
*Be Open To Criticism—never believe they know everything
*Be Friendly and Courteous
*Make Failures Their Responsibility

As well as in violation of the Social Contract rule to not attack fellow players.

Given the player's record of past of Inalienable Right violations, complaining about player-developers, and our renewed effort at enforcing Government Rules, the Titans elected to apply the following punishment to the player of Mephista Beldragos: Removal from the position of Ruler & Banker of Lukon, Duke of Lukon, Lord of Lukon, a restriction against holding the positions  for 14 days.

There has been a lot of controversy revolving this case lately, so we have decided to post a public summary of how and why we reached the decision we did.

The Titans operate on a principle that players new to the game or to leadership positions deserve some leniency, but players with a history of rulebreaking should be treated harshly. Furthermore, we believe very strongly that many small acts that, taken individually, might not merit even a second look, can add up to the creation of a toxic, hostile atmosphere.

At the time of this investigation, the player of the Beldragos family had five complaints against them, ranging from violating the SMA on Dwilight, to violating the Inalienable Rights on two occasions, and several instances of publicly complaining about the Developers/Admins. In addition, punishments regarding Government members have been more strict lately, as we have noticed a slacking in the responsibilities that Government members are accountable for. These are the factors which dictated the severity of the punishment leveled.

There have been rumors that the player was targeted by the Titans due to some grudge. This is simply not the case. To be noticed by the Titans, a complaint must be lodged. There are simply not enough volunteers to supervise all interactions within BattleMaster, and even if it were possible, we would not want to do that.

However, once a complaint is lodged, an initial investigation is launched. We will verify whether or not an actual rule has been broken, and accept or reject the case. Once a case has been accepted, we conduct a full investigation. During the course of that investigation, if we come across further infractions, we will add them to the case, and thus increase the punishment.

That is exactly how this case unfolded. It stemmed from a simple complaint between two characters, but went on to reveal a long list of poor behavior. This, once found, is not something we ignore.
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