Author Topic: Economy Rebalance II  (Read 2612 times)

Tom

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Economy Rebalance II
« Topic Start: July 28, 2012, 07:32:03 PM »
I am working on a second round of economy rebalancing. This one will (again) change gold and food values of all regions, some of them dramatically.

The main purpose this time is to have values that the game generates from the available data (region types, locations, population density and more). Doing it this way will allow us easier changes in the future if, say, we think that gold needs to be raised or lowered in total.
One important benefit is also that this calculation will automatically balance island-wide food production to a stable level so that every island produces enough food to supply its population plus some troops plus some margin for damaged production and so on. Having food production neither too low nor too high is an important part of making sure that trade actually can happen.
Finally, this change will level out the differences between the islands, making them fairly close in wealth potential, so how much gold you can make is not an important factor in island selection.

While I'm still tweaking and other dev team members are taking a look at the numbers, I wanted to let you know as early as possible, because for some regions the changes will be fairly substantial. I'm currently thinking about how to best show you the new numbers in advance.