Author Topic: Prelude - Rise of the Merchant Princes  (Read 4253 times)

loren

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Prelude - Rise of the Merchant Princes
« Topic Start: August 15, 2011, 02:46:06 AM »
RP Guidelines:  We're going to follow the RP rules from the website.  All threads associated with the story should start the Subject with "Prelude -".

Setting: Soupat a relatively medium sized trading post (2,000 residents) established by a Share-holder company from a southern city-state confederation.  The town is dominated by the import and export of goods and raw materials.  A wharf occupies a large proportion of the town being over-run with ware-houses and factorages.  Competing groups have forced the issue of a town-watch that has a mixture of Southerners and Northerners many with either army or war-band experience.  They are well paid mercenaries in the employ of the Company
The story takes place before the events of SM3, so any characters will be dead by the time the game officialy gets under way.  Also Soupat may or may not exist anymore.  We'll just have to see how the story goes!
General restrictions: Spellcasters can have two skills at Basic, and a handful (read 3) of spells (I won't keep track specifically, but mana is even more rare at this time).  Nobody will be able to just up and destroy the town at this point, not even if you all banded together, though you could do some damage, in all likelyhood outright aggression in the form of spells would likely get the perpetrators killed.
Character restrictions: Your character might be a mundane or a spellcaster, but they cannot be a part of the Share-holder company operations, not to start anyways, you'll have to explore the setting some first.  Former mercs, Itinerant Knights, Youngest sons looking for fortune, Specialists in Obscure Details, and other such archtypes will probably get the most out of the story.