Hmm, some useful points...
Because the peasants have a low cohesion rating. They're fumbling around for their weapons, wondering if their cow is still in its pen, thinking about their wife/kids. They might have big weapons, but if they can't use them then they're going to do very little damage.
That's true. | But that's describing their training. Which is also low.
Yes, the peasants did do low damage. What did you expect? They're unarmored, and use flails and pitchforks at best.
Because the horses managed to trample straight over your guys, scare them a little and wound them greatly in the process.
That the cavalry deals a lot of damage is perfectly understandable as well. Simply throwing dead horses with the same velocity into a crowd would kill a lot of people. On top of that, the infantrymen get cramped together, where the cavalerists can still attack from horseback - with more space to swing their weapons.
Many very similar points, all saying that the peasants fought less well because they had low stats (be that cohesion, training, morale, whatever). Or the horses fought better because they're big and strong and horselike.
But as Chernier's just posted, that's all already taken into account (or should be) in calculating CS. That's why 23 men (peasants) have only 75CS, whereas just 16 men (army) have 219CS. You can't then go double-counting it, and saying that they should then fight even less well.
Similarly, if it really is the case that cavalry charge can pretty much break through any formation I throw at them, then their CS should be considerably higher. They have the ability to wipe two thirds of my unit out in one go, while I don't so much as wound one of them, yet they have a lower CS. This doesn't make sense.
As far as I can tell from my experience, the peasants should have been listed as having about 15CS. And the horses probably more like 350CS. That would more accurately have reflected the fact that even with a good formation, the peasants were useless (apart from as fodder), and the horses were really rather strong. Showing it as 375 CS vs 219 CS would probably have been a fairer reflection of the outcome.
1. Against walls, they are completely and utterly useless.
2. They deal a lot of damage, but they also die fast.
3. They're more expensive to recruit than infantry.
4. Their centers are more expensive to build than infantry.
5. A given noble can command a lot fewer cavalry than infantry.
6. Did I mention they're useless against walls? 'Cause that's pretty darn important.
1. Fair point, although most battles happen in the rural regions, I find.
2. These didn't die at all. They'd destroyed my troops so fast that they could barely fight back to case any damage anyway. And they do their massive charge before they get hit by infantry at all.
3. No, they're more expensive per person. But since 4 cavalry can decimate 16 infantry, they can be four times the price and still be better value.
4. OK, that's something at least, didn't know that.
5. Which doesn't matter because they do much more damage than infantry, so you don't need to command as many of them.
6. Yes, you did.
And I take it that the answer to "what formation helps infantry defend against cavalry" is "none - just run away or die"?
One thing that is important to realize, and something that I was confused about initially as well, is that when you put your men in box formation, it is not equivalent to a cavalry square.
As someone else already stated, a traditional cavalry square without pikes is damn near useless.
Oh!
Well then, that does start to explain things. I thought box was like a cavalry square - that is that you have men in a tight box shape, facing outwards on all sides with swords pointing out at each side. Then when a horse runs towards it, it just stops (like a refusal at the showjumping) and/or ends up in the face of the box, impaled on swords.
But I question them being useless without pikes. You mentioned their use in Napoleonic wars - I don't think they had pikes then, they just held their bayonets out on the end of their muskets, didn't they? After all, I'm sure it was (with difficulty) possible to keep the square intact while advancing or retreating, and you'd not have been able to move while in a square if you had pikes fixed in the ground - nor would soldiers have carried around both a gun and a pike.
The cavalry may also have just charged straight through the infantry and then fought them from back to front (less likely game-mechanic wise, but RP wise makes sense)
It didn't make any sense when I thought they were in a cavalry square. Because there's not really a 'back'.
But it does make sense when understood to be a column, not a square.
I'm not a student of medieval or military history, but I believe that getting into a box against cavalry is really only effective if you've got pikes.
Yet Anaris still seems to think, like me, that a box is a cavalry square, because you certainly wouldn't pair pikes with a column.
So it sounds as if the reason the box formation was so lousy is that it was (probably) really a column formation (all facing fowards) not a cavalry square formation (facing in all four directions) as I'd thought. But even so, there really wasn't any formation the infantry could have picked that would have made them more effective against horses, because a cavalry charge is unstoppable. And so the CS value for the horses is really too low because it ignores the damage of their charge. Then the CS for the peasants is too high because they massively underperform compared to their CS. And the infantry should only ever try to attack cavalry when they greatly outnumber them in CS terms, or when they're behind a wall.
You live and learn.