Author Topic: Spells Feedback  (Read 51690 times)

Indirik

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Re: Spells Feedback
« Reply #15: August 26, 2011, 10:57:19 PM »
As I said, it's who knows how to use them best, and by that I do not mean the effects, as you say, they are fixed for each spell. I mean by which spell to use when. Someone with vast amounts of spells might get carried away and cast spells that make them tired very quickly meaning the other person, with just a dozen or so spells, could take advantage of the situation.
So you're assertion is that people who are new, and have fewer spells, are smarter than those who have been playing a long time, and have lots of spells. Huh? Someone who has more tools will be more likely to have the right tool for the job. That's why the experienced auto mechanics have huge toolboxes full of hundreds of special purpose tools. When he wants to do something, he grabs the tool specifically designed for that purpose. He doesn't just say "Oh look, a sledgehammer! Woohoo!"

If no one can duplicate a spell except by learning it from the creator, then whoever grabs the Player's Handbook now and starts slapping in the spells is going to have a HUGE advantage, no matter how clever everyone else is. And what happens if that person later goes inactive, or his character dies a fiery death? All those spells are forever lost, and no one else can ever learn Fireball?

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The one who has the most spells may well have a huge advantage but only if they know how/when to use them properly. Someone with a vast quantity of spells who does not know how to use them best will probably find having so many options a hindrance rather than a help.
It seems like you're counting on the scenario where the person who enters all those spells into the system is incompetent. That seems like a flimsy hope on which to base what could be the success/failure of the game.

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The spells being done now, before the game starts properly are, as far as I'm aware, going to be kept in the game but the characters will not necessarily keep knowledge of each one once we go active.
So even if I were to enter a spell now, that doesn't necessarily mean that I will get to use it later? If I can't, who can? I mean, if no one can duplicate it, and I can't use it, then what happens to it?

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If there do seem to be problems once we're underway, we can look at addressing things, but the basic spells should be relatively easy for people to get hold of once we've been going a while.
Perhaps rather than trust that people will be willing to share their secrets, there should be some threshold of difficulty below which spells can be freely duplicated. Anyone with a functioning brain should be able to duplicate the formula for a Light spell. It's only when you start getting into the higher level/more difficult/complex stuff that duplication is restricted.

I don't want to be a doomsayer here in predicting an early death to the game. I'm just trying to understand it, and some of this isn't really making sense to me.
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