Author Topic: Spell ideas  (Read 6831 times)

Tom

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Re: Spell ideas
« Topic Start: August 29, 2011, 04:06:04 PM »
Also, please remember that this is a roleplaying game first and foremost. That's the other reason I don't want "Level X Fireballs" or twelve variants of the same spell, fine-tuned for specific advantages.

It really should be about the story.