Author Topic: Beta Testing "Launch"  (Read 3514 times)

Indirik

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Re: Beta Testing "Launch"
« Reply #15: August 31, 2011, 11:06:16 PM »
So, there's a spell that uses Mind and Perceive. I have Mind 4 and Perceive 3. The spell "power" is 27".

I have 7 Energy.

When I view the spell details it says: "you can not cast this spell because your skill levels are too low (total of 7, but need at least 27)". Shouldn't that say I can't cast it because I don't have enough Energy?
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Tom

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Re: Beta Testing "Launch"
« Reply #16: August 31, 2011, 11:10:34 PM »
When I view the spell details it says: "you can not cast this spell because your skill levels are too low (total of 7, but need at least 27)". Shouldn't that say I can't cast it because I don't have enough Energy?

It only shows you the first error.

Also, the view_spells page is intended to be time-independent, so it won't show you concentration and energy, because those change.

Zakilevo

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Re: Beta Testing "Launch"
« Reply #17: August 31, 2011, 11:13:55 PM »
Are we going to get an option to form a council once the game launches?

Jinsyn

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Re: Beta Testing "Launch"
« Reply #18: August 31, 2011, 11:21:36 PM »
So, there's a spell that uses Mind and Perceive. I have Mind 4 and Perceive 3. The spell "power" is 27".

I have 7 Energy.

When I view the spell details it says: "you can not cast this spell because your skill levels are too low (total of 7, but need at least 27)". Shouldn't that say I can't cast it because I don't have enough Energy?

It only shows you the first error.

You do have enough Energy for it, because Energy requirement is Power Level divided by Base Skill Level, which in this case is (PL 27/Mind 4) => 6.75 Energy cost. But ability to cast a spell, regardless of current Energy/Concentration, is firstly dependent on the sum of Base Skill Level and Intent Skill Level, which in this case is (Mind 4 + Perceive 3) => 7 max Power Level spell using Mind+Perceive that you can cast.

cjnodell

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Re: Beta Testing "Launch"
« Reply #19: August 31, 2011, 11:21:57 PM »
The parser will now verify that I can cast some spells but I can not "commit" anything.

Tom

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Re: Beta Testing "Launch"
« Reply #20: August 31, 2011, 11:30:51 PM »
The parser will now verify that I can cast some spells but I can not "commit" anything.

correct, that part isn't yet finished.

Indirik

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Re: Beta Testing "Launch"
« Reply #21: August 31, 2011, 11:48:05 PM »
It only shows you the first error.
Then I totally don't understand this at all. Why can't I cast it?  I need a total of 27 skill levels? What skill levels?

But ability to cast a spell, regardless of current Energy/Concentration, is firstly dependent on the sum of Base Skill Level and Intent Skill Level, which in this case is (Mind 4 + Perceive 3) => 7 max Power Level spell using Mind+Perceive that you can cast.
I've read through the site several times, and there's nothing on the site that I have found that would explain that.
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Zakilevo

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Re: Beta Testing "Launch"
« Reply #22: August 31, 2011, 11:50:01 PM »
I am pretty sure the combined number of your base and intent must equal the power level.

If you are trying to cast a fire ball (harm+fire) which has the power level of let's say 6,

then you need to have harm 3 and fire 3 or harm 2 fire 4, harm 1 fire 5 etc. Well at least that is how I calculate.

Tom

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Re: Beta Testing "Launch"
« Reply #23: September 01, 2011, 12:19:46 AM »
Then I totally don't understand this at all. Why can't I cast it?  I need a total of 27 skill levels? What skill levels?
I've read through the site several times, and there's nothing on the site that I have found that would explain that.

http://lemuria.org/SM3/welcome/skills
Quote
Skills are grouped in the same categories as the magical effects they control, intents and bases. The higher the skill of a magician in a category, the more he can do and most importantly, the less energy he requires to do it.
There is a hard limit determined by the skill level in that no magician can create an effect with a power level beyond the sum of his levels in the skills required.