Author Topic: Beta Testing "Launch"  (Read 9720 times)

Tom

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Beta Testing "Launch"
« Topic Start: August 31, 2011, 08:09:00 PM »
I'm officially announcing the start of beta testing.

That means two things:

a) Please test and play with all aspects of the game
b) There will be a reset on launch, so feel free to trade spells, spend XP, etc.


Jinsyn

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Re: Beta Testing "Launch"
« Reply #1: August 31, 2011, 08:41:04 PM »
Is it intended that I'm unable to cast Power Level 3+ spells if I have both the Base and Intent at Skill Level 1, and enough Energy on hand? Meaning that there are minimum requirements for Base/Intent Levels based on Power Level, on top of Energy/Concentration requirements?

loren

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Re: Beta Testing "Launch"
« Reply #2: August 31, 2011, 08:44:19 PM »
It is possible to submit a spell, look at the details and get the spell formula w/o having a GM grant it.

Its even possible to get a spell that hasn't been approved yet.

Zane

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Re: Beta Testing "Launch"
« Reply #3: August 31, 2011, 08:55:32 PM »
Is it intended that I'm unable to cast Power Level 3+ spells if I have both the Base and Intent at Skill Level 1, and enough Energy on hand? Meaning that there are minimum requirements for Base/Intent Levels based on Power Level, on top of Energy/Concentration requirements?

I noticed that, too.  I show a power level 4 spell where I have a 1 in both the intent and base skills and enough energy and concentration.  Shouldn't I be able to cast it?

Indirik

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Re: Beta Testing "Launch"
« Reply #4: August 31, 2011, 09:11:08 PM »
Change password still doesn't work.
If at first you don't succeed, don't take up skydiving.

cjnodell

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Re: Beta Testing "Launch"
« Reply #5: August 31, 2011, 09:19:41 PM »
It is in the game guide. Your skill in intent determine what spells you can cast. A power level 4 harm/fire spell requires harm at level 4 to cast. Base determines how much the casting cost you. Essentially, you divide the power level by the base to figure the cost. So a power level 4 harm/fire spell costs 4 to cast if your fire skill is at 1, 2 to cast if your fire skill is at 2 and so on. That is how I recall it at least...

Jinsyn

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Re: Beta Testing "Launch"
« Reply #6: August 31, 2011, 09:28:00 PM »
It is in the game guide.

Oops, you're right; I overlooked this part under Skills section:

'There is a hard limit determined by the skill level in that no magician can create an effect with a power level beyond the sum of his levels in the skills required.'

I guess that means (Base Level + Intent Level = Maximum Power Level) for spells of that particular Base and Intent

Zane

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Re: Beta Testing "Launch"
« Reply #7: August 31, 2011, 09:30:32 PM »
A power level 4 harm/fire spell requires harm at level 4 to cast.

Ouch.  I missed that.  I guess I better start figuring out some 1,1,1 spells or my character won't be able to cast anything initially. 

cjnodell

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Re: Beta Testing "Launch"
« Reply #8: August 31, 2011, 09:35:24 PM »
So... Where do we post story contributions for this beta run?

cjnodell

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Re: Beta Testing "Launch"
« Reply #9: August 31, 2011, 09:40:25 PM »
I spent my experience kind of dumb like so I wanted to see if I could give the skill back and get the exp in exchange. So, just for fun, I told the game to spend -20 exp on my fire skill and I now have -20 out of 20 exp required for the next level in fire!

Jinsyn

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Re: Beta Testing "Launch"
« Reply #10: August 31, 2011, 09:42:52 PM »
I spent my experience kind of dumb like so I wanted to see if I could give the skill back and get the exp in exchange. So, just for fun, I told the game to spend -20 exp on my fire skill and I now have -20 out of 20 exp required for the next level in fire!

 :o [47|af1d5c0f525b5f9afdac865002c2806f43b381c8]

Zane

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Re: Beta Testing "Launch"
« Reply #11: August 31, 2011, 10:13:55 PM »
:o [47|af1d5c0f525b5f9afdac865002c2806f43b381c8]

ROFL.  Love it.

Dante Silverfire

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Re: Beta Testing "Launch"
« Reply #12: August 31, 2011, 10:17:23 PM »
I'm officially announcing the start of beta testing.

That means two things:

a) Please test and play with all aspects of the game
b) There will be a reset on launch, so feel free to trade spells, spend XP, etc.

You mentioned a system whereby we could "officially" enter spells into the database so that it processes additional experience gain for the casting of spells. Is this system active right now or not? I can't seem to find any way to access something of this sort.

Also, I can also report the change password problem still persisting.

Edit: It is amazing how this sort of thing appears instantly after I write it down...
« Last Edit: August 31, 2011, 10:27:58 PM by Dante Silverfire »
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Tom

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Re: Beta Testing "Launch"
« Reply #13: August 31, 2011, 10:25:33 PM »
You mentioned a system whereby we could "officially" enter spells into the database so that it processes additional experience gain for the casting of spells. Is this system active right now or not? I can't seem to find any way to access something of this sort.

Also, I can also report the change password problem still persisting.

Edit: It is amazing how this sort of thing appears instantly after I right it down...

Hehe, yes, I just finished it. :-)

Zakilevo

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Re: Beta Testing "Launch"
« Reply #14: August 31, 2011, 10:31:06 PM »
Well I will post a couple here so people can try using that new feature.

[162|43ad1724578c39584ac6f8876fbde7f4504dde83]
[126|d2de9aa7c0e3b95c3a5c70e05d1eadf81720d470]
[125|2b61694af01b9350fee5f240ca805d64a9e0880f]
[195|89885923e1aae7e0ae85a9b11512c431a59f4dcd]