Author Topic: Test Run  (Read 9522 times)

Tom

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Test Run
« Topic Start: September 07, 2011, 10:25:24 AM »
I'd like to make a test run of the system, incomplete as it is.

That means:
  • Enabling XP and energy/concentration gains for everyone.
  • Starting another "practice" storyline, this time with the actual engine in use
  • Checking how it all works
  • At the end, resetting everything to 0
In order for this to work, I will be changing the spell code calculation when we're done, so feel free to trade spell codes during this test, they will be useless afterwards.

Give me some feedback and questions/thoughts, and then we'll start in a day or two.


Zane

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Re: Test Run
« Reply #1: September 07, 2011, 10:53:40 AM »
I'd like to make a test run of the system, incomplete as it is. ... Give me some feedback and questions/thoughts, and then we'll start in a day or two.

Three words: bring it on!  :)

I'll happily test the heck out of it.  Might even leave the town standing afterword.

Nathan

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Re: Test Run
« Reply #2: September 07, 2011, 02:18:07 PM »
Yeah, I'm up for it. Time to actually write something might be my issue, but I'll chip in where I can.

Indirik

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Re: Test Run
« Reply #3: September 07, 2011, 03:12:34 PM »
Tom, can you dump a load of XP onto our characters? I don't know about anyone else, but I have a grand total of one spell my character can cast. All the others use base/intent combos that add up to a power level I can't use.
If at first you don't succeed, don't take up skydiving.

Brant

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Re: Test Run
« Reply #4: September 07, 2011, 05:12:17 PM »
Here's my lower level spells, maybe if we share and pass them around for the test we'll actually have some spells to be tested :P

[115|f10ce15ede301e2e51ad407f46daa141dc6a645e]  "Clay Mask" Change, Earth; power level 4.  A disguise spell.

[131|81bdc1397c0ae8fd3664e883a2f7a3964d674fa3]  "Compass" Perceive, Mind; power level 1.  A tracking spell.

[127|c957153b68cb99b1e3e1bb8ac714b14e7ec68c89]  "Miner's Touch"  Change, Earth; power level 3.  A hole making spell.

[132|9b9bb5b1676d838633e40262995aaffd0d3b6421] "Flea pact"  Harm, Mind, power level 4.  An itch inducing spell.
« Last Edit: September 07, 2011, 06:16:42 PM by Brant »

Indirik

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Re: Test Run
« Reply #5: September 07, 2011, 05:18:40 PM »
[229|48d4caeb00378ed68ba7ecea0bb6c736949244f4]
If at first you don't succeed, don't take up skydiving.

Zane

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Re: Test Run
« Reply #6: September 07, 2011, 05:29:11 PM »
[68|1a402f9fa09c48eb5e05c2e56c8e438323838718]

cjnodell

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Re: Test Run
« Reply #7: September 07, 2011, 05:53:36 PM »
My Cheap Utility Spells:

Lump: [170|6a1b0294b7b4e93a20cdcdb8e3014647ac4da6aa]
A ball of soft earth (like clay) is launched from nowhere at a target of your choosing. The impact is enough to knock down your opponent and cause some discomfort (breath is knocked out of target) or disorientation (head spins from force of impact) but does no lasting damage.


Air Shield: [234|83719d87e1dff797cc056be3dcf9a5b1a032c742]
A the air around you compresses into a disc shaped shield large and firm enough to deflect mundane attacks (sword blow, arrows, fists etc...). The caster intuitively knows the location of this shield as it floats about him and can move it to intercept attacks with a thought.

I really liked the Compass spell Brant posted. Cheap and very useful!
Compass: [131|81bdc1397c0ae8fd3664e883a2f7a3964d674fa3]
This spell, when cast on a small item such as a coin, will cause that item to move one inch towards it's previous owner's current location.
« Last Edit: September 07, 2011, 06:12:47 PM by Pelgart »

Tom

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Re: Test Run
« Reply #8: September 07, 2011, 06:09:16 PM »
if you share spells, you should probably add the spell name or something so the recipient has at least a clue what that is. :-)


cjnodell

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Re: Test Run
« Reply #9: September 07, 2011, 06:10:28 PM »
I agree. I was thinking of that just as I hit the post button!

Indirik

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Re: Test Run
« Reply #10: September 07, 2011, 06:35:11 PM »
if you share spells, you should probably add the spell name or something so the recipient has at least a clue what that is. :-)
To make this easier, can the spell name be added to the scribe note link on the spell description page? Makes for easy sharing with a single copy/paste.
If at first you don't succeed, don't take up skydiving.

Tom

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Re: Test Run
« Reply #11: September 07, 2011, 08:40:54 PM »
To make this easier, can the spell name be added to the scribe note link on the spell description page? Makes for easy sharing with a single copy/paste.

yes, but - in the parser you only want the code.
I'll have to think of something that serves both purposes.

Indirik

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Re: Test Run
« Reply #12: September 08, 2011, 02:55:26 PM »
Have the parser ignore everything not between the braces? Then you can put anything you want in the parser box, and it will still work.

Or put a line break between the code and the name:
[123|2435234534533456263456]
My Cool Spell

Users can copy both lines to trade, then only the first line to enter into the system.
If at first you don't succeed, don't take up skydiving.

Tom

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Re: Test Run
« Reply #13: September 08, 2011, 06:18:05 PM »
Have the parser ignore everything not between the braces?

It already does that, it simply copies it back verbatim. That's the point of the parser - you can actually throw it a whole roleplay, like:


"Dodging left and right, Gregor prepared his [1|abc] and unleashed it just as his opponent came up for another attacker."

and the parser will parse that and spit out something like:

"Dodging left and right, Gregor prepared his Lightning Bolt and unleashed it just as his opponent came up for another attacker."
 

Zakilevo

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Re: Test Run
« Reply #14: September 15, 2011, 11:54:36 PM »
Here are my cheap spells. I posted these on a wrong topic actually.

Blinding light (Harm/Fire) = [113|e6c75278f3e4f71956679733c8489e7e469c3abc]

Dig (Chang/Earth) = [126|d2de9aa7c0e3b95c3a5c70e05d1eadf81720d470]

Ignite (Harm/Fire) = [119|0ff1ec1f3625c57c1777647753e397497a649023]

Hawk Eye (Perceive/Body) = [122|c071f4749704df417051f399371868ab190c6482]