Author Topic: Test Run Launched  (Read 12792 times)

Tom

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Re: Test Run Launched
« Reply #30: September 16, 2011, 12:17:18 AM »
yes, you should. Ok, please try again, I've now added more info, it tells you what the parser thinks you have in energy.

Zane

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Re: Test Run Launched
« Reply #31: September 16, 2011, 12:19:37 AM »
yes, you should. Ok, please try again, I've now added more info, it tells you what the parser thinks you have in energy.

"not enough energy (would require 3 - you have 2.42)"

According to my character page, I have 5.42 energy.

Zane

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Re: Test Run Launched
« Reply #32: September 16, 2011, 12:24:20 AM »
Interesting, I stacked two spells in the parser that would have required 2 energy each and it said "not enough energy (would require 2 - you have 1.42)"  1.42 is what I would have had left had I cast the spells: 5.42 total - 2 - 2 = 1.42.
« Last Edit: September 16, 2011, 12:26:32 AM by Zane »

Tom

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Re: Test Run Launched
« Reply #33: September 16, 2011, 12:43:31 AM »
I just fixed a few bugs there - it should now calculate correctly. Also, if XP gains make you gain a level in a skill, it will now tell you.

Zane

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Re: Test Run Launched
« Reply #34: September 16, 2011, 01:10:14 AM »
Now I'm getting an exception:

ErrorException [ Notice ]: Undefined index: XPgains
APPPATH/controllers/action.php [ 77 ]
77  foreach ($CanCast['XPgains'] as $element=>$gains) {

Tom

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Re: Test Run Launched
« Reply #35: September 16, 2011, 05:25:28 PM »
should be fixed now