Author Topic: Test Run Launched  (Read 12802 times)

Tom

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Test Run Launched
« Topic Start: September 13, 2011, 09:16:39 AM »
Ok everyone, the engine is running, meaning you will get your regular fixes of experience points and energy. And you can start playing. This is still a test run, so nothing that happens is "official".

I am looking for feedback, especially when you try getting into actual spellcasting - just how much is possible, too much too little? Does the parser work for you, etc?


Zane

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Re: Test Run Launched
« Reply #1: September 13, 2011, 03:48:57 PM »
I am looking for feedback, especially when you try getting into actual spellcasting - just how much is possible, too much too little? Does the parser work for you, etc?

Well, I see XP accruing and I can verify in the parser, but I don't see where to actually commit the action and get the verification code. Am I missing something obvious?

Tom

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Re: Test Run Launched
« Reply #2: September 13, 2011, 04:40:41 PM »
Well, I see XP accruing and I can verify in the parser, but I don't see where to actually commit the action and get the verification code. Am I missing something obvious?

Errr... no... it turns out I haven't finished that part. *facepalm*

Sorry... give me a few days.

Tom

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Re: Test Run Launched
« Reply #3: September 14, 2011, 04:30:39 PM »
Commit button is now active and will correctly apply all changes.

So you can now expend energy, gain XP, etc.


Zakilevo

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Re: Test Run Launched
« Reply #4: September 14, 2011, 05:53:01 PM »
I just tested them out and it works!

Tom

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Re: Test Run Launched
« Reply #5: September 14, 2011, 08:50:06 PM »
I just tested them out and it works!

You didn't post your roleplay?

Tom

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Re: Test Run Launched
« Reply #6: September 14, 2011, 09:07:03 PM »
I ran a couple manual updates, so if you have more XP, energy, concentration than you should (by a few hours), that's not a bug.

Zakilevo

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Re: Test Run Launched
« Reply #7: September 14, 2011, 11:12:50 PM »
For the test run rp, do I consider everyone as a spellcaster? or are you allow to rp as a NPC character? (well that doesn't make sense now I said it since NPC cannot be played..)

Tom

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Re: Test Run Launched
« Reply #8: September 14, 2011, 11:25:08 PM »
Of course you can invent NPCs - check the rules.

Your character, however, is capable of magic.


Zakilevo

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Re: Test Run Launched
« Reply #9: September 15, 2011, 02:47:23 AM »
What happens if the person who decided to join my story doesn't respond for a long time? Do I just take control of his character and continue my story?

Brant

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Re: Test Run Launched
« Reply #10: September 15, 2011, 03:00:38 AM »
Or wait at least as long as he waited for you :P  And it's just a little awkward that  I RPed him rowing sitting next to your char rowing and you RPed him near death during the same time frame.   

Edit: If they rowed together before the mast broke, then it would work out just fine timeline wise.  We can work with, or around it :P
« Last Edit: September 15, 2011, 03:30:27 AM by Brant »

Zakilevo

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Re: Test Run Launched
« Reply #11: September 15, 2011, 03:23:37 AM »
eh.. Maybe I should change the storyline. lol I will work on that. And I wasn't really aiming the question at you Brant. I totally forgot people can join my RP. That just made me think about the question :)

ps: holy crap I misread your thing.. I will change my RP right away.
« Last Edit: September 15, 2011, 03:32:19 AM by Zakilevo »

Brant

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Re: Test Run Launched
« Reply #12: September 15, 2011, 03:35:28 AM »
I'd think you'd wait however long your patience allows, then try to move on without including anything that would require a response from them?  Some people get touchy when you try to RP their characters for them, even if you're stuck waiting.  As for me, if I don't respond in a day, feel free to RP mine as minimally as possible to get out of whatever scene you're stuck in.

Zakilevo

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Re: Test Run Launched
« Reply #13: September 15, 2011, 04:05:39 AM »
fixed. eh hopefully the change is more suitable to continue the storyline. If you want me to change something just ask :)

I just realized if we were allowed to have more characters, I wouldn't have been able to handle two or three at a time. I never wrote so much even in battlemaster.

Zakilevo

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Re: Test Run Launched
« Reply #14: September 15, 2011, 05:16:11 AM »
how often do we get exp and energy back?