What is this new feature 'class'? All spells are common for now it seems. Are we starting to diversify spells by dividing among different classes or something?
I have 3 classes - public, common and rare. And yes, initially all spells are common. I don't yet know quite what to do with that, but one thing that I have on my mind is using class to determine whether or not the spell is included in the random initial packages or not.
Hm, I think I don't need to show the class until it actually means something. I'll hide it again.