Author Topic: Exotic realm cultures  (Read 29911 times)

Vellos

  • Honourable King
  • *****
  • Posts: 3736
  • Stodgy Old Man in Training
    • View Profile
Re: Exotic realm cultures
« Reply #15: March 08, 2011, 09:11:43 PM »
Also this got me thinking, we acttually don't have a real monarchy in BM.
I have't seen a realm yet that worships it's king and family as decendants from god and have the throne passed from father to son or daughter.
I am brainstorming with a few players on it right now.
That would be the first realm that actually truely resembles a north european monarchy.

Irombrozia/Republic of Fwuvoghor. Me and Ban TRIED to do this, and there was (some) limited success to it in RoF, and even more limited success in Irombrozia.

However, you are wrong about worshipping a king. LATE European kingdoms believed in "Divine Right," but Medieval monarchs did not rule by Divine Right. It's really late-Middle-Ages up to the Enlightenment that sees absolutist monarchs. Even theologically steeped, powerful monarchs like Charlemagne or Alfred the Great didn't have anything approaching Divine Right. And they CERTAINLY weren't worshipped.

But, hereditary monarchies would be neat. The issue is an OOC one, however. If the same player is playing all those characters... it's boring for everyone else. Which is why you need multiple players, and marriages, where the same player does not continually get the "heir." You get a "royal family" which includes characters played by five or six players after a few generations.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner