Author Topic: Dev News  (Read 9868 times)

Tom

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Dev News
« Topic Start: September 20, 2011, 07:46:11 PM »
I'll post about changes you should know here, and continue posting, so you can subscribe to this thread or whatever.


Anyways, I have reworked the parser a little. It will now link to the spells that you use, in a way that lets other players check what exactly the spell does, but without telling them the code, so they can not learn the spell from that.


Zakilevo

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Re: Dev News
« Reply #1: September 21, 2011, 03:26:15 AM »
Ahh.. So that is what people were kept on posting on their RPs. Cool. When are we going to get the council page?

Tom

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Re: Dev News
« Reply #2: September 21, 2011, 09:08:47 AM »
Ahh.. So that is what people were kept on posting on their RPs. Cool. When are we going to get the council page?

Councils are still a bit away, sorry.

Zakilevo

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Re: Dev News
« Reply #3: September 21, 2011, 05:51:05 PM »
Tom, can you make the spells in the parser be in the alphabetical order?

Tom

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Re: Dev News
« Reply #4: September 21, 2011, 06:53:16 PM »
Tom, can you make the spells in the parser be in the alphabetical order?

done

Tom

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Re: Dev News
« Reply #5: September 21, 2011, 06:54:32 PM »
I've reworked the parser interface and a few other interface parts a little. I've added tooltips, though I'm not sure if they work everywhere. I know they don't work properly for Safari at this time.


Anaris

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Re: Dev News
« Reply #6: September 21, 2011, 07:00:59 PM »
I've reworked the parser interface and a few other interface parts a little. I've added tooltips, though I'm not sure if they work everywhere. I know they don't work properly for Safari at this time.

Tried to register a new account (since I haven't had one yet) to see if fixing that would be simple (and to maybe try playing a little!  ;D ), and got this error:

Code: [Select]
BadMethodCallException [ 0 ]: Data item "free_" does not exist
APPPATH/models/Entities/GameObject.php [ 32 ]
27 return $this->$key;
28 }
29
30 protected function _set($key, $value) {
31 if (!property_exists($this, $key)) {
32 throw new \BadMethodCallException('Data item "' . $key . '" does not exist');
33 }
34 $this->$key = $value;
35 return $this; // to allow for chaining
36 }
37
APPPATH/models/Entities/GameObject.php [ 14 ] » Entities\GameObject->_set(arguments)
APPPATH/controllers/welcome.php [ 92 ] » Entities\GameObject->__call(arguments)
APPPATH/controllers/welcome.php [ 92 ] » Entities\Character->setFree_XP(arguments)
{PHP internal call} » Welcome->register()
SYSDIR/core/CodeIgniter.php [ 339 ] » call_user_func_array(arguments)
FCPATH/index.php [ 201 ] » require_once(arguments)
« Last Edit: September 21, 2011, 07:15:55 PM by Anaris »
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Tom

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Re: Dev News
« Reply #7: September 21, 2011, 07:45:46 PM »
thanks ,should be fixed now


Anaris

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Re: Dev News
« Reply #8: September 21, 2011, 07:52:20 PM »
thanks ,should be fixed now

Excellent, worked this time.  Thanks.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Anaris

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Re: Dev News
« Reply #9: September 21, 2011, 08:26:15 PM »
I've reworked the parser interface and a few other interface parts a little. I've added tooltips, though I'm not sure if they work everywhere. I know they don't work properly for Safari at this time.

They seem to work correctly—and, indeed, identically—in Safari 5.1 and Firefox 6.0.2 for Mac.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Tom

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Re: Dev News
« Reply #10: September 21, 2011, 09:34:00 PM »
They seem to work correctly—and, indeed, identically—in Safari 5.1 and Firefox 6.0.2 for Mac.

uh, that is very strange. My Safari 5.1 puts them into the top-left corner, and I have no idea why.

loren

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Re: Dev News
« Reply #11: September 21, 2011, 10:25:19 PM »
Differences in linux distro versus windows?  You've no idea how annoying it is to switch from Firefox on fedora to firefox in windows and have the top option after right clicking to be open in new window on one and open in new tab on the other....

*grumble*

Tom

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Re: Dev News
« Reply #12: September 22, 2011, 12:04:54 PM »
as I understand it, both Tim and I are using the same Safari on OS X. :-)


Zakilevo

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Re: Dev News
« Reply #13: September 25, 2011, 11:46:53 PM »
How close are we from launching the game? Since my char is dead, I got nothing to do  :o

Tom

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Re: Dev News
« Reply #14: September 26, 2011, 11:09:13 AM »
Ah, just continue playing. This is a test-run. :-)