I like it, or at least most of it.
For instance, I dislike the Honour loss when confronting a mere farmer. I agree that he could prevent you from grabbing treasure, but losing H/P?
Also, I think the Dragon-thing is cool (though I don't think we really need/want dragons), but it is vulnerable to abuse. For instance, I could create an adventurer and set off a dragon in enemy territory...
I also think the treasure maps should be linked with the lack of maps we currently have for adventurers (which is a good thing). I think the Advy, even with a map, should require help from others to find the location.
Lastly, I think there should be a chance to find those treasures even without a map. It goes without saying that high Adventuring skill would be required, as well as a (very) large portion of luck.