Author Topic: Dev News  (Read 3743 times)

loren

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Re: Dev News
« Reply #15: September 26, 2011, 03:38:28 PM »
Just think of Monty Python, I'm not dead yet!

Zane

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Re: Dev News
« Reply #16: September 26, 2011, 05:31:29 PM »
How close are we from launching the game? Since my char is dead, I got nothing to do  :o

Cast a spontaneous body heal or something. We'll have some fun with the shifts and you'll have a character with more "character" to play with for a while. :-)

Nathan

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Re: Dev News
« Reply #17: September 26, 2011, 06:54:07 PM »
Cast a spontaneous body heal or something. We'll have some fun with the shifts and you'll have a character with more "character" to play with for a while. :-)

OR! Bring his body to the old fort. Kalan is going to head over there and he's got points in Death and most intents. He'll cast a spontaneous Death/Heal spell and you'll have more unlife than you can shake a stick at!

loren

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Re: Dev News
« Reply #18: September 26, 2011, 07:10:02 PM »
All the Templars are dead now ;-)

Zakilevo

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Re: Dev News
« Reply #19: September 26, 2011, 07:41:35 PM »
What the hell is this. Was Astalos nothing more than a good bait? rofl

loren

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Re: Dev News
« Reply #20: September 26, 2011, 08:18:45 PM »
If he hadn't of gotten caught on his own he would be alive.  Dynamis was ready to fry them all, but he wanted to see how stupid your character was.

If he'd have run any pursuers would've suffered from "There Can Be Only One"

Zakilevo

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Re: Dev News
« Reply #21: September 26, 2011, 09:41:09 PM »
maybe I should have added some npcs to help me get away...

Nathan

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Re: Dev News
« Reply #22: September 26, 2011, 09:44:00 PM »
maybe I should have added some npcs to help me get away...

Well we are on an island where the peasants don't seem to mind magic too much... Still hope ;)

loren

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Re: Dev News
« Reply #23: September 26, 2011, 09:45:50 PM »
And you'll note that my last RP indicated that only those comfortable with magic are still around the Templars hving scared all the southerners off.

Zakilevo

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Re: Dev News
« Reply #24: September 26, 2011, 10:13:25 PM »
Well once the game launches, I am starting in the north. Already sick of templars. They are like a gum stuck in your hair. Well at least not gonna fight them until I get a spell to physically crush a person to a pulp.

Nathan

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Re: Dev News
« Reply #25: September 26, 2011, 10:18:27 PM »
Well once the game launches, I am starting in the north. Already sick of templars. They are like a gum stuck in your hair. Well at least not gonna fight them until I get a spell to physically crush a person to a pulp.

You could always RP a Templar. I think I read somewhere that Tom was going to let us play whoever we want, as long as they're not something silly (although thinking about it, Templar may be one of those) so you wouldn't be harmed by them, but instead commanding them :D