I know that BM is not D&d, and, as far as I can see, better than you. I am nothing asking for a crew to play roleplay as D&d; and, despite your singular and stupid answer, wich only shows that you prefer play as a mechanic thing, I know a lot of players wich would love this little change, only because they played BM for years, and the "log, click, repair, recruit, travel" or how to play BM in 5 minutes does not fulfill them anymore.
Let me expand somewhat.
Dungeons and Dragons is essentially
cooperative roleplay versus NPCs.
BattleMaster is essentially
competitive roleplay versus players.
Tom can, of course, come in and overrule me on this (as on everything
), but from my interpretation of his statements on the subject in the past, we do not want to push BattleMaster more towards a PvE game. Primary interaction always has been, and always should be, between players.
If you want more roleplaying, you are welcome to role-play that the bandits who attacked you on the road looked like goblins, or that you talked with the leader of the undead unit that you fought before you destroyed him.
Furthermore, the "low fantasy" of BattleMaster is not likely to receive any significant enhancements outside of Beluaterra invasions and a small corner of western Dwilight. The major point of BattleMaster is, again, the
interaction between nobles, not having to deal with a fantasy environment with fictional creatures in it.
I apologize for being short with you before; I was busy, and hoped to convey a lot in a short sentence. The idea of "random encounters," though, is a very D&D-sounding one, and does not mesh well with the general atmosphere of BattleMaster.