Author Topic: Sanguis Astroism  (Read 1031632 times)

Daycryn

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Re: Sanguis Astroism
« Reply #3825: February 27, 2014, 05:49:32 AM »
I'm still surprised by the rage-quits. You can't turn around in most continents without seeing someone make a dick move that will inevitably destroy a realm. A gang-bang here, unreasonable diplomacy changes there, backstabs/betrayals/secessions and allegiance changes scattered throughout. Everyone seems willing to fight in the most Machiavellian ways they can muster to make sure their team turns out on top.

I have seen lamentations and gnashing of teeth on the forum from dick moves. People usually carry on, though. I'm starting to think that some of the quits/deletions were just looking for a reason. I think it was Vellos who said he had been waning on the game for quite some time.

Even now I don't regret the decision to delete the character because it was much better than trying to muddle through an incomplete game system made broken by what I still consider a rather crummy attitude on the part of some people. The "winning" attitude, which has in this thread reared its head whenever the "winners" talk about the "losers;" in your case, painting them as rage-quitters gnashing their teeth who were just looking for excuses to stop playing; it's been described by someone else as "getting outplayed," and so forth. This is just not how I see the game, and I would rather 'quit' by deleting the character than go along with situations that, if the religion game had been completed (to the extend that the dev team would consider complete, taking into account the unprecedented size and scope of a religion like SA), or if certain mechanics hadn't been played to the near total exclusion of role playing, wouldn't have happened because they are unrealistic, implausible, and frankly kind of stupid. But I've tried explaining this before and it's just not sunk in with anybody so, eh, whatever.
Lokenth, Warrior of Arcaea, former Adventurer
Adamir, Lord of Luria Nova