Author Topic: Police units  (Read 4822 times)

Velax

  • Honourable King
  • *****
  • Posts: 2071
  • House de Vere
    • View Profile
Police units
« Topic Start: March 09, 2011, 05:18:27 AM »
Does anyone know the actual effect of using units designated as Police in battle? Higher morale loss after? Lowered CS in battle? More likely to break and flee the field? All of the above?

Haerthorne

  • Marketing
  • Noble Lord
  • *****
  • Posts: 202
    • View Profile
    • Haerthorne Family
Re: Police units
« Reply #1: March 09, 2011, 05:30:16 AM »
I think its lower morale and organisation (not sure about the latter).
Returning player, player of the Haerthorne family, marketing team member, and prospective fixer-upper-er of the wiki.

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Police units
« Reply #2: March 09, 2011, 05:38:49 AM »
I just tested, and the CS of the unit doesn't seem to drop, nor does the standing units morale. That leads me to believe they must be effects that only happen in the battle, rather then things that affect the visible unit stats.
Previously of the De-Legro Family
Now of representation unknown.

egamma

  • Guest
Re: Police units
« Reply #3: March 09, 2011, 06:39:41 AM »
Morale suffers hugely, they take much higher casualties.

Foundation

  • Honourable King
  • *****
  • Posts: 2526
  • Okay... you got me
    • View Profile
    • White Halmos
Re: Police units
« Reply #4: March 09, 2011, 11:32:31 AM »
Their morale is greatly reduced, that is all.  The rest are consequences of low morale.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Velax

  • Honourable King
  • *****
  • Posts: 2071
  • House de Vere
    • View Profile
Re: Police units
« Reply #5: March 09, 2011, 12:01:01 PM »
Thanks for the response - much appreciated. One thing, though: do you mean morale in battle so they'll flee more easily, or do you mean police units suffer a greater loss of the Morale stat after a battle?

Sacha

  • Mighty Duke
  • ****
  • Posts: 1410
    • View Profile
Re: Police units
« Reply #6: March 09, 2011, 12:04:47 PM »
The first. It takes a lot less casualties for a police unit to break and run as compared to other troop designations.

Foundation

  • Honourable King
  • *****
  • Posts: 2526
  • Okay... you got me
    • View Profile
    • White Halmos
Re: Police units
« Reply #7: March 09, 2011, 12:10:59 PM »
Thanks for the response - much appreciated. One thing, though: do you mean morale in battle so they'll flee more easily, or do you mean police units suffer a greater loss of the Morale stat after a battle?

No problem.  I generally try to clarify what players already found out with actual facts that hopefully make it to the wiki.  If police units are involved in battles then they will suffer morale penalties during battle that will most likely result in significant morale loss after battles.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Velax

  • Honourable King
  • *****
  • Posts: 2071
  • House de Vere
    • View Profile
Re: Police units
« Reply #8: March 09, 2011, 12:23:14 PM »
Again, thank you. I've updated the wiki to reflect that.

Foundation

  • Honourable King
  • *****
  • Posts: 2526
  • Okay... you got me
    • View Profile
    • White Halmos
Re: Police units
« Reply #9: March 09, 2011, 12:51:51 PM »
Again, thank you. I've updated the wiki to reflect that.

Excellent!  We can slowly update the wiki as players have questions. :D
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.