According to Tom's tooltips, Mind covers "spirit".
However, according to Tom's comments in the Concepts thread, Control/Death should raise the dead, despite having been rejected consistently by the GMs as a means to do so....
The interpretation of the bases and intents provided to us by the GMs (through the spell accept/reject feature) has left us with an extremely inflexible and nonsensical system of magic. If this game is to function properly it is necessary for the GMs and Tom to be on the same page on things such as this. When the GM interpretation makes an archetype such as Necromancer and Druid unplayable, only for Tom to point out how much sense spells they have rejected actually made, it means there is a communication problem that needs to be addressed.