Author Topic: GMs and Tom are not on the same page  (Read 12073 times)

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Re: GMs and Tom are not on the same page
« Topic Start: October 23, 2011, 06:25:37 AM »
The original spell as I recall was that a dead person was raised back with their mind intact.  The idea with the rejection was that'd be impossible with just Control/Death.  If instead you're talking about controlling corpses to act as an army that's something else.  If you're conjuring them up out of thin air that'd be Create/Death.

That's absurd. An animated corpse doesn't just appear from nowhere: that's what makes them terrible and horrifying things. The same is true of ghosts, ghouls, or whatever flavor of undead you wish to talk about. What makes undead -- and by extension, necromancers -- terrifying is the concept of a soul corrupted or entrapped, prevented from reaching the peace of death and not the mere ability to "summon a horde." It is what differentiates the necromancer archetype from the elementalist, druid, evoker or illusionist. The thing that makes them horrifying is that they were once alive, not that they are some demons summoned from the nether.

If you are to stand by that argument, I challenge you to explain the difference between a demon's summoning and an undead's creation. Are we to summon undead -- both body and spirit -- from some nether realm? Except, it's already been made clear that the Death base does not cover that.... How then are undead and necromancy meant to be functional archetypes? What functional difference is there between the necromancer you seem to be encouraging and a wizard summoning an army of elementals?

If the necromancer archetype is meant to be a playable thing, either the Death base must cover what has already been rejected or the Mind base must serve as a replacement for whatever bizarre reason. To require the use of both makes the archetype an interesting-but-unplayable idea.
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