Author Topic: Feature Cut: Takeovers  (Read 23340 times)

Revan

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Re: Feature Cut: Takeovers
« Topic Start: November 03, 2011, 06:09:21 PM »
So, one of the first things that comes to my head is that Hostile/Brutal colony takeover's would now be feasible (and thus, much more successful). That could make life much more interesting! Also, no more of this rubbish of a single renegade noble being able to fail a Friendly/Hostile takeover with a solitary act of looting. Likewise, the possibility we'll have more to do in brutal circumstances once a bare handful of occupying nobles have provoked the peasants and ensured all future looting attempts fail.

Change does sound really good to be honest. The only down side I can think of is if the decision is made to make successful takeover's dependent on widespread use of all these extra options. Just as takeovers can be immensely boring with nothing to do right now, it would be annoying if takeover's instead became a chore with so many nobles having to organise synchronised action for success.