Author Topic: Feature Cut: Takeovers  (Read 23316 times)

vonGenf

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Re: Feature Cut: Takeovers
« Topic Start: November 03, 2011, 09:35:46 PM »
This is something I was thinking about, too, but couldn't think of a good way to say it.

I guess I'd be concerned that we could go too far with it, and TOs could only be successful if you had a lot of nobles clicking their "Be hostile" links every turn.

Wouldn't it be easier to coopt current mechanic rather than creating a new hostile button?

I was thinking along the line of

-If there is looting - the TO works as a BTO
-If there is civil work - the TO works as a FTO
-if no one does anything - the TO works as a HTO
-If people contradict each other, the TO doesn't work and you're wasting your time.
After all it's a roleplaying game.