Author Topic: Collaborative vs Individual Effects  (Read 11219 times)

egamma

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Re: Collaborative vs Individual Effects
« Reply #30: November 15, 2011, 05:58:45 AM »
Atamara: http://battlemaster.org/ShowScribeNote.php?ID=849197&Hash=b7822bae33970e2e

MI set to Aggressive/Front. They step forward, nobody else does, 1399 arrows turn my unit (#12) into a pincushion.


Chenier

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Re: Collaborative vs Individual Effects
« Reply #31: November 15, 2011, 06:30:13 PM »


I still think it'd be a worthwhile long-term project, regardless.
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Indirik

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Re: Collaborative vs Individual Effects
« Reply #32: November 15, 2011, 06:54:58 PM »
MI set to Aggressive/Front. They step forward, nobody else does, 1399 arrows turn my unit (#12) into a pincushion.
So... I guess they let you down after all, huh?  ;D

Anyway, that's not a formation failure. That's an MI logic failure. I thought that had been fixed with the latest changes to ranged units that make them fire for as long as they have a target, rather than advance. Maybe that hasn't made it to stable yet?
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Anaris

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Re: Collaborative vs Individual Effects
« Reply #33: November 15, 2011, 07:06:58 PM »
So... I guess they let you down after all, huh?  ;D

Anyway, that's not a formation failure. That's an MI logic failure.

...Or it's that the MI have a shorter range than the other ranged units around them.

Quote
I thought that had been fixed with the latest changes to ranged units that make them fire for as long as they have a target, rather than advance. Maybe that hasn't made it to stable yet?

No, I don't think it has. I still need to find out why the fire-into-melee bit is only doing 1 damage :-\
Timothy Collett

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