So those that know me know my love of statistics and statistical measures.
Being bored today, I came up with a few "economic indicators" for realms. GDP per capita is fun
: get the number on realm income from the chart; that, I believe, is derived by:
SUM((Gold Stat Region A x Productivity Region A), (Gold Stat Region B x Productivity Region B)....)
Which gives you the pre-tax, total gold productivity each day for each realm. Population is also readily available. So you take that gold stat, multiple it by 84 (84 days in a year in Dwilight), and you get the C + G + I component of GDP. NX is a tricky component; without direct access to all trade records I can't really do it, but I went ahead and made some plausible estimates.
Notably, this is a list of GDP per capita: NOT income per noble. This is an estimate of how wealthy the whole nation is. And I say with some pride that the highest GDP per capita in Dwilight is in Terran. And I promise I didn't try to manipulate the data to do that; I'm not sure how it came out that way. The "number" for GDP per capita is not gold-per-peasant-per-year. I multipled gold and food numbers by a large variable to give more plausible looking numbers: the value of the whole economic output of a nation in a year probably will be more than a few hundred gold coins. You could imagine this, for "realism sake" as the annual income of a peasant if all wealth were equally distributed; maybe their income in silver coins or something. Naturally, in an unequal society, this is a number of less meaning; so I include a "bracket," wherein the low number is what a peasant might earn, and the high number what an aristocrat of some kind might earn. If I limit "aristocracy" to BM nobles, for reference, the average income of a BM noble, over an 84 day year
Without further ado, the ranking:
Realm | GDP per Capita | The 0.01% | The 99.99% |
Lurida Nova | 248 | 8,688 | 163 |
Asylon | 270 | 9,451 | 177 |
Libero | 272 | 9,527 | 179 |
Madina | 280 | 9,787 | 184 |
Astrum | 282 | 9,874 | 185 |
Morek | 296 | 10,371 | 195 |
Pian en Luries | 300 | 10,485 | 197 |
Summerdale | 307 | 10,737 | 201 |
D’Hara | 352 | 12,310 | 231 |
Corsanctum | 354 | 12,382 | 232 |
Aurvandil | 393 | 13,742 | 258 |
Barca | 397 | 13,879 | 260 |
Fissoa | 397 | 13,904 | 261 |
Iashalur | 403 | 14,104 | 265 |
Terran | 426 | 14,921 | 280 |
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The income effect of trade may be slightly under stated, and reflect theoretical optimal trade patterns, not actual sup-optimal and oligopsoonistic/oligopolistic patterns. Also, the small-realm advantages are clearly in evidence. Also, I assumed universally identical costs for food. Tax rate effects are irrelevant to this, though investments are not, and do skew things; notably, Corsanctum, D'Hara, and Libero show up as wealthier than they probably should.
The primary driver of wealth is not "size of empire." It its regional productivity
compared to population. Thus small, expanding realms doing a good job managing regions will fare well, while large, developed realms with worse regional maintenance will show up as very poor. Productivity compared to population is the key for these measures.
I assumed that the aristocracy represented 0.01% of the population, and took in 30% of the realm's income.
So why do I post this?
1. I was bored
2. Some of you might be bored
3. Some of you might enjoy it for RP purposes
4. If you would like to propose different measures for use