Author Topic: Large Update Bugs and Breaks  (Read 74387 times)

Lorgan

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Re: Large Update Bugs and Breaks
« Reply #90: December 17, 2011, 10:42:28 AM »
So I just had these reports in my region on BT:

Daily Region Report   (4 hours, 18 minutes ago)
The current situation in Unger, according to your servants:
Production is being restored through regular repairs. Production rises 3%.

Regional Report for Unger   (4 hours, 18 minutes ago)
the lord and knights of Unger
Taxes are too high, hurting production and trade.
857 people are leaving the overpopulated region and moving to Jedinchel.
The "Ungerians Cabecou" infantry recruitment center has the maximum amount of recruits ready and waiting (100 men).
15 recruits were trained in the "LesFousD'Unger" special forces recruitment center.
2 new Healers are ready. There are now 2 available.
2 new Banners are ready. There are now 2 available.
1 new Siege Engines are ready. There are now 5 available.

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I've got a few remarks on this:

1) Neither report makes mention of the 11% morale drop
2) Peasants in my region are leaving for a region that was full already and is now overpopulated by roughly 1,000 peasants (If I can believe the stats on the region's wiki page, which I believe I can).
3) 15 recruits trained in an SF center (size 3) in a day? I'm not complaining but it seems insane compared to the usual recruitment rate.

fodder

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Re: Large Update Bugs and Breaks
« Reply #91: December 17, 2011, 10:59:56 AM »
i got this today... as opposed to 2 recruits a day from yesterday and before
    Some people consider the tax rate as too high.
    8 recruits were trained in the "Well trained rangers" special forces recruitment center.
    11 recruits were trained in the "Avengmil Raiders" special forces recruitment center.
    The "Armored bowman" archers recruitment center has the maximum amount of recruits ready and waiting (50 men).

but then again, they come under different headings

recruits were under the "event" sent to lord only
Extended Region Report from Avengmil   (1 day, 4 hours ago)

and they are now "reports"
Regional Report for Avengmil   (4 hours, 45 minutes ago)
sent to lord  and knights of region.
firefox

Tom

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Re: Large Update Bugs and Breaks
« Reply #92: December 17, 2011, 12:27:06 PM »
I know it's not much, but I find it hard to believe that several hundred troops can perform TO actions, and make less than 1% progress in a region with 6 peasants.

Am I too impatient, or is this a bug?

It's a bug. Your progress isn't displaying correctly. Next turn should be better.


1) Neither report makes mention of the 11% morale drop
2) Peasants in my region are leaving for a region that was full already and is now overpopulated by roughly 1,000 peasants (If I can believe the stats on the region's wiki page, which I believe I can).
3) 15 recruits trained in an SF center (size 3) in a day? I'm not complaining but it seems insane compared to the usual recruitment rate.

All of these are bugs that are being fixed or tweaked right now. The next turn should be a lot better, except for 1) - I am leaving the summary changes our for the moment because not everything has been moved to the new script yet, and so the sum would be incomplete. I'd rather give no information than false or misleading information.

Vaylon Kenadell

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Re: Large Update Bugs and Breaks
« Reply #93: December 17, 2011, 02:13:44 PM »
I got this region report today for Storms Keep on Dwilight:

Regional Report for Storms Keep   (7 hours, 51 minutes ago)
90 people are leaving the overpopulated region and moving to Storms End.
The "Archers of the Storm" archers recruitment center has the maximum amount of recruits ready and waiting (50 men).
The Scouts Guild has to shut down for today because of bad administration.

Both Storms Keep and Storms End had maxed out their population already.
I don't understand what "bad administration" is. Are our buildings just going to randomly stop working now?

Tom

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Re: Large Update Bugs and Breaks
« Reply #94: December 17, 2011, 03:51:58 PM »
I don't understand what "bad administration" is. Are our buildings just going to randomly stop working now?

"Now"? This has been in the code pretty much forever. It is not entirely random, though. There's a bit of chance involved (otherwise a region in bad shape would shut down completely).

Chenier

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Re: Large Update Bugs and Breaks
« Reply #95: December 17, 2011, 03:54:57 PM »
Quote
The Houses of Healing has to shut down for today due to low morale.

Iato's morale is 94%.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

songqu88@gmail.com

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Re: Large Update Bugs and Breaks
« Reply #96: December 17, 2011, 04:14:29 PM »
They say sadness is relative. What would make one person shrug and move on might make another depressed. Guess Iato's residents are very sensitive to depression. Oh, wait, now that I see who's ruling over them, I can understand, lol.

Vaylon Kenadell

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Re: Large Update Bugs and Breaks
« Reply #97: December 17, 2011, 04:18:07 PM »
Bad administration, low morale... Chénier, I think the game is trying to tell us something.

egamma

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Re: Large Update Bugs and Breaks
« Reply #98: December 17, 2011, 06:49:54 PM »
Some people consider the tax rate as too high.
The Scouts Guild has to shut down for today because of bad administration.
1 new Healers are ready. There are now 10 available.
1 new Caravans are ready. There are now 8 available.

Production:       Thriving (100%)
Morale:       Joyful (100%)
Realm Loyalty:       Worshipful (99%)
Realm Control:       Core

Is the Scouts Guild shut down because there's a max on the number of scouts?

Tom

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Re: Large Update Bugs and Breaks
« Reply #99: December 17, 2011, 06:55:45 PM »
Iato's morale is 94%.

Then there is a very small chance of it shutting down for low morale.

Building several buildings of the same type helps. If your morale is that high, two of them pretty much guarantee that at least one remains open.


The Scouts Guild has to shut down for today because of bad administration.

Bad administration has nothing to do with morale, loyalty or production. Actually, there's nothing you can really do about it. It's the mysterious errors of bureaucracy. Again, having more than one scouts guild dramatically improves the chances that at least one will remain open.

egamma

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Re: Large Update Bugs and Breaks
« Reply #100: December 17, 2011, 07:05:38 PM »
http://bugs.battlemaster.org/view.php?id=6433

My FEI character didn't gain hours at turn change.

Tom

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Re: Large Update Bugs and Breaks
« Reply #101: December 17, 2011, 09:13:45 PM »
http://bugs.battlemaster.org/view.php?id=6433

My FEI character didn't gain hours at turn change.

FEI is on stable, so this is a bug that has nothing to do with the large update. Thanks for reporting it to the bugtracker.

egamma

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Re: Large Update Bugs and Breaks
« Reply #102: December 17, 2011, 10:10:50 PM »
FEI is on stable, so this is a bug that has nothing to do with the large update. Thanks for reporting it to the bugtracker.

I thought it might be  a turn-script break like the one on Atamara.

Tom

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Re: Large Update Bugs and Breaks
« Reply #103: December 17, 2011, 10:27:10 PM »
I thought it might be  a turn-script break like the one on Atamara.

But only the turn scripts on testing are changed. It certainly is a bug, but it's probably unrelated. We'll look into it anyways.

GoldPanda

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Re: Large Update Bugs and Breaks
« Reply #104: December 18, 2011, 11:06:57 AM »
It's a bug. Your progress isn't displaying correctly. Next turn should be better.

I'm still seeing 0% for both TO progress stats, Tom. 0% fear and 0% sympathy.
« Last Edit: December 18, 2011, 01:47:51 PM by GoldPanda »
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