Author Topic: Warehouse Updates  (Read 10882 times)

Tom

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Re: Warehouse Updates
« Reply #15: January 15, 2012, 10:57:00 AM »
I think there should be a daily report on the duchy level and to the banker for any region of the duchy that will run out of food before the next harvest, just a simple:
IF stored_food < (daily_consumption * days_till_harvest), THEN issue alert.

There will.

Feylonis

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Re: Warehouse Updates
« Reply #16: January 19, 2012, 06:15:52 PM »
There's something weird going on in Uppervia (Dwilight). There aren't any automatic transfers set up, but every time the region manages to get food, all of the food in then transferred to Via. :|

Carl

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Re: Warehouse Updates
« Reply #17: January 21, 2012, 02:39:15 AM »
"Daily Statistics

Under current conditions, your region will produce 8 bushels of food per day.

Your peasants will eat 23 bushels of food per day.

There are currently soldiers here, who will eat a total of 24 bushels each day they remain.


Thus, under current conditions, you have a 39-bushel-per-day deficit.

With the current storage of 479 bushels, you have at most 12 days until your people start to go hungry."


The population is 11190 and there are 530 troops, so 1000 troops eat 45 bushels and 1000 peasants eat 2 bushels. That means a soldier eats 22 times as much as a peasant. Surely not?

fodder

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Re: Warehouse Updates
« Reply #18: January 21, 2012, 08:36:22 AM »
they are meant to eat tons.. yes.
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Tom

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Re: Warehouse Updates
« Reply #19: January 21, 2012, 10:54:07 AM »
The population is 11190 and there are 530 troops, so 1000 troops eat 45 bushels and 1000 peasants eat 2 bushels. That means a soldier eats 22 times as much as a peasant. Surely not?

No. Soldiers do eat more than peasants (that's mostly a game-design decision, otherwise troops food usage would go entirely unnoticed), but it's less than double - except for cavalry. Horses eat a lot, but about 3x that of a man, not 22 times. Somewhere in there someone probably forgot to account for harvest periods or something.

We have new functions upcoming doing better calculations.


fodder

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Re: Warehouse Updates
« Reply #20: January 21, 2012, 11:35:32 AM »
what about daimons? i think when those 6xx daimons went past avengmil, it was either 20 odd or 40 odd bushels a day.
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Tom

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Re: Warehouse Updates
« Reply #21: January 21, 2012, 01:01:56 PM »
what about daimons? i think when those 6xx daimons went past avengmil, it was either 20 odd or 40 odd bushels a day.

Daimons and monsters eat like soldiers, undead don't eat at all.

Mind you, that is the new code. The old is still active and I don't know by heart how that works.

Feylonis

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Re: Warehouse Updates
« Reply #22: January 24, 2012, 08:49:02 AM »
There's something weird going on in Uppervia (Dwilight). There aren't any automatic transfers set up, but every time the region manages to get food, all of the food in then transferred to Via. :|



Here's a screencap of the trade page of Uppervia. As you can see, there are no automatic transfers set up. However, every time the region manages to get food, this is what happens:



Hence, Uppervia has been starving for some time now because whatever food it has it always sends to Via. Might this be a bug that came from the fiddling with food?

Morningstar

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Re: Warehouse Updates
« Reply #23: January 24, 2012, 01:55:09 PM »
So, after the unresolved issue that started this thread of a couple hundred bushels disappearing from the warehouse in Itaufield, the rebalance has now turned what was usually a healthy surplus every harvest into a weekly deficit of over 100. Daily totals run at -16. And this coming from a townsland region that supposedly boasts excellent farming. Working as intended or bug somewhere?

De-Legro

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Re: Warehouse Updates
« Reply #24: January 24, 2012, 02:07:50 PM »
So, after the unresolved issue that started this thread of a couple hundred bushels disappearing from the warehouse in Itaufield, the rebalance has now turned what was usually a healthy surplus every harvest into a weekly deficit of over 100. Daily totals run at -16. And this coming from a townsland region that supposedly boasts excellent farming. Working as intended or bug somewhere?

Working as intended. Population has increased in townslands, while the amount of land has not. Thus not only do you have more mouths to feed, you likely have no land to re-purpose to producing food that was not already utilised, and you also have to find land for your new inhabitants. The few townslands I have checked are all the same, only they have deficits larger then 16.
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D`Este

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Re: Warehouse Updates
« Reply #25: January 24, 2012, 02:11:19 PM »
So now both townslands and cities need to be fed by rurals?

De-Legro

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Re: Warehouse Updates
« Reply #26: January 24, 2012, 02:23:09 PM »
So now both townslands and cities need to be fed by rurals?

From the few I've seen. It will depend greatly on the exact stats of the regions. But then Poryatu our townsland generates 1000 gold and over 300 food, while Poraytown the city produces 1100 gold and 48 food. The extra gold is a fair trade off for running a small deficit. To be honest, if you are paying for good, the townsland probably results in a higher income then the city now.

Also rurals are mostly producing far more food, so it should not be an issue.
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Naidraug

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Re: Warehouse Updates
« Reply #27: January 24, 2012, 06:39:24 PM »
The one thing i notice now in BT, is that none of my regions is producing any food...even the rural regions that always produced enough food has production below 100 and a deficit in food.

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egamma

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Re: Warehouse Updates
« Reply #28: January 24, 2012, 06:49:56 PM »
in D'Hara, Cities, Townslands, and our lone Badlands have deficits, while our rurals and stronghold have surpluses.

The badlands and stronghold are underpopulated, so those might change in the future.

Indirik

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Re: Warehouse Updates
« Reply #29: January 24, 2012, 06:50:52 PM »
Don't forget that it is still spring, with reduced harvests. And also make sure you check the weather, too.
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