Author Topic: Feature Cut: Paraphernalia  (Read 11677 times)

Tom

  • BM Dev Team
  • Exalted Emperor
  • *
  • Posts: 8228
    • View Profile
    • BattleMaster
Feature Cut: Paraphernalia
« Topic Start: January 27, 2012, 10:40:38 AM »
No, not what you think. We will keep them. But I would like to dramatically simplify them.

Here's the concept:
  • Paraphernalia should be a flag, not a counter. You decide if your unit has banners, siege engines, scouts, etc. - and your captain will handle the details about the exact numbers, etc. etc.
  • Costs will be based on your unit size, and will mostly be maintainance costs
  • Workshops don't construct numbers of them, they either have some or don't - we will add another state to workshops, "sold out". Basically the idea is that every workshop can supply one unit with its product per turn. So if there is only one Banner Manufacture, and someone else added banners to his unit this turn, you have to wait until next turn.

The purpose of this change is to make these things more hassle-free and much simpler to code. With simpler code come more options for us to do interesting things. There's a few things that I have not yet good answer to, like how scouting works if we don't have scouts as a "depletable" resource, but that's not a showstopper.


Comments?