Author Topic: Feature Cut: Paraphernalia  (Read 11696 times)

vonGenf

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Re: Feature Cut: Paraphernalia
« Topic Start: January 27, 2012, 03:55:53 PM »
Well yes, it kind of is the idea to eliminate all the stockpiling hassles.

I agree that the up-front vs. upkeep cost thing was/is a really nice touch and I added it intentionally, so I bleed a little to give it up. However, there is no way to maintain it entirely without it being very gameable - i.e. recruit tiny unit, by all the paraphernalia you want, recruit all the other men.

There can certainly be a way to balance this while maintaining the maintenance payment idea. The important point is that raising a siege-worthy army should be possible. It's possible now because they can be bought a long time in advance for basically free, so a production of 1 or 2 engines per day can be sufficient.

Maybe an idea would be to allow easy drafting of extra siege engines?
After all it's a roleplaying game.