Author Topic: Feature Cut: Paraphernalia  (Read 11678 times)

Indirik

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Re: Feature Cut: Paraphernalia
« Topic Start: January 27, 2012, 04:11:59 PM »
"Drafting" of siege engines?

I actually think that a workshop equipping one unit per turn with siege engines is more than sufficient. If you look at the way it is now, it is much slower than that. One siege workshop produces one siege engine per day. And sometimes it shuts down and doesn't make any. So if you want 15 units to each carry two siege engines, that's a minimum of 30 days of production for one workshop. Under Tom's new proposed system, it's a max of 7.5 days. The only thing you lose is the ability to grab 6 SEs (or 12 if you have two workshops) quickly to equip three (or 6) units.

The one thing that is a both under the proposed system (other than the fact that I don't like it for SEs) is that the workshops apparently can't stockpile paraphernalia for purchase. That's an important feature that makes buying paraphernalia "not suck". A scout guild can have 5 scouts ready and waiting. So 5 units can each buy one scout. Or two or three units can each hire 2 or 3, etc. If an army goes to refit, and only one unit per turn can buy banners... that's a real pain.
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