Author Topic: Let Play Atamara Adventurer!  (Read 54389 times)

Ketchum

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Let Play Atamara Adventurer!
« Topic Start: January 31, 2012, 03:26:16 PM »
I have just created a new Adventurer on Atamara. Random realm he entered is called Minas Ithil.

Name: Oak
Realm: Minas Ithil

For those not familiar with this post, this thread is similar to the post thread on Colonies island earlier.

    BattleMaster Forum »    BattleMaster »    Locals »    Colonies »    Let's Play the Colonial Adventurer!

In short, you, the forumer can control the adventurer by giving suggestions  8)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

songqu88@gmail.com

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Re: Let Play Atamara Adventurer!
« Reply #1: January 31, 2012, 06:17:51 PM »
Um, are there monsters or undead around?

egamma

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Re: Let Play Atamara Adventurer!
« Reply #2: January 31, 2012, 07:35:27 PM »
Have him try to find other adventurers and ask them for portal stones.

(yes, I am obsessed.)

De-Legro

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Re: Let Play Atamara Adventurer!
« Reply #3: January 31, 2012, 10:14:56 PM »
Do what I do with my advies, insult every nearby noble and see how long it takes for someone to arrest you.
Previously of the De-Legro Family
Now of representation unknown.

Ketchum

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Re: Let Play Atamara Adventurer!
« Reply #4: February 01, 2012, 11:59:44 AM »
As requested by Artemesia. Undead much bigger. It seems lotsa gold bounty by the local lord of Dunstoke, the first land I set my eyes on.

Investigate - check the region for undead and monster activity (takes 2 hours).

The lord of this region has posted a bounty of 80 silver for the slaying of monsters.
The local lord here has posted a bounty of 30 silver for the elimination of undead.

You investigate the monster situation in Dunstoke. You hear many rumours about monsters and encounter several witnesses who have seen them with their own eyes.

Then you turn to look for undead. There are many rumours about the undead, and you encounter several eye witnesses of recent appearances.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Ketchum

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Re: Let Play Atamara Adventurer!
« Reply #5: February 01, 2012, 12:09:06 PM »
Have him try to find other adventurers and ask them for portal stones.

(yes, I am obsessed.)
Sure, we gotta find Oak something to eat first and pay those 1 silver tax every day and also for the toll booth fee on travel between regions, shall we?
Maybe we hunt those monster groups first  ;)

Here's something interesting I found out on Minas Ithil Information > Realm List. It seems Oak is the only adventurer in his realm. We may need venture out to other realms land, presumably friendly lands first, if we do not want him to end up short on his adventure  ;D
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Ketchum

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Re: Let Play Atamara Adventurer!
« Reply #6: February 01, 2012, 12:10:18 PM »
Monster Group 1 destroyed.

After searching the area for 1 hours, following trails and noises, you finally encounter a few monsters.
The battle rages, you against the monsters. Your blows land true and you strike most of them down, while a few manage to flee.
In the lair of the monsters, you find valuables and treasures worth a total of 1 silver.
For the remains of the dead monsters, you also collect 7 silver from the local monster-hunting bounty.
=====
Monster Group 2 destroyed.

After searching the area for 2 hours, following trails and noises, you finally encounter a small group of monsters.
The battle rages, you against the monsters. Your blows land true and you strike most of them down, while a few manage to flee.
In the lair of the monsters, you find valuables and treasures worth a total of 1 silver.
For the remains of the dead monsters, you also collect 7 silver from the local monster-hunting bounty.
=====
Monster Group 3 destroyed.

After searching the area for 2 hours, following trails and noises, you finally encounter a warband of monsters.
The battle rages, you against the monsters. Your blows land true and you strike most of them down, while a few manage to flee.
In the lair of the monsters, you find valuables and treasures worth a total of 6 silver.
For the remains of the dead monsters, you also collect 10 silver from the local monster-hunting bounty.

You have improved your adventuring skill.
=====

Oak Inventory:
2 Gold 11 Silver with no items  ::)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Ketchum

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Re: Let Play Atamara Adventurer!
« Reply #7: February 02, 2012, 03:15:50 PM »
    1st hour: You are disturbed by peasants and militia and can not gather anything.
    2nd hour: You find nothing of value.
    3rd hour: You are disturbed by peasants and militia and can not gather anything.
    4th hour: You find nothing of value.
    5th hour: You are disturbed by peasants and militia and can not gather anything.
    6th hour: You are disturbed by peasants and militia and can not gather anything.
    7th hour: You find nothing of value.
    8th hour: You find nothing of value.
    9th hour: You find nothing.
    10th hour: You have found a piece of flintstone, very useful to make fire.
    11th hour: You find nothing of value.
    12th hour: You find nothing.
    13th hour: You find nothing of value.
    14th hour: You find nothing of value.
    15th hour: You find nothing of value.
    16th hour: You have found the egg of a griffon, who will surely not enjoy the stealing of it.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Ketchum

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Re: Let Play Atamara Adventurer!
« Reply #8: February 02, 2012, 03:18:08 PM »
From Dunstoke, Oak can go travel to. Where do you want him to go?

Cheltenborne (Hammarsett)
Rotherthorpe (Minas Ithil)
Winham (Minas Ithil)
Winwich (Minas Ithil)
York (Minas Ithil)

Hammarsett and Minas Ithil(Where Oak belongs to) are both Ally, so no worry about travel to their lands.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

songqu88@gmail.com

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Re: Let Play Atamara Adventurer!
« Reply #9: February 02, 2012, 06:12:34 PM »
Stay in your own region. You want to challenge Minas Ithil league, young Oak. Hamarsett will come inevitably when you finish the tournament arc.

Travel to York. See if you can find any sages willing to engage you in battle for your first badge.

Ketchum

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Re: Let Play Atamara Adventurer!
« Reply #10: February 03, 2012, 11:39:01 AM »
After a journey of 3 hours, you reach York.

Inventory:
2 gold, 7 silver
1 Flintstone
1 Griffon Egg

Waiting for hours to come out for finding sage and gathering items, such.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Ketchum

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Re: Let Play Atamara Adventurer!
« Reply #11: February 04, 2012, 02:46:40 AM »
No sage, gathering item first.

    1st hour: You are disturbed by peasants and militia and can not gather anything.
    2nd hour: You have found an expensive toy for the children of a noble or wealthy merchant.
    3rd hour: You find nothing.
    4th hour: You find nothing.
    5th hour: You are disturbed by peasants and militia and can not gather anything.
    6th hour: You find nothing.
    7th hour: You find nothing of value.
    8th hour: You find nothing.
    9th hour: You are disturbed by peasants and militia and can not gather anything.
    10th hour: You are disturbed by peasants and militia and can not gather anything.
    11th hour: You are disturbed by peasants and militia and can not gather anything.
    12th hour: You find nothing of value.
    13th hour: You are disturbed by peasants and militia and can not gather anything.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

songqu88@gmail.com

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Re: Let Play Atamara Adventurer!
« Reply #12: February 04, 2012, 11:34:57 AM »
Stupid peasants and militia. You can't kill them, can you?

Ketchum

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Re: Let Play Atamara Adventurer!
« Reply #13: February 05, 2012, 02:30:42 AM »
Stupid peasants and militia. You can't kill them, can you?
I can't kill them, wait till I become noble  :P
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Ketchum

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Re: Let Play Atamara Adventurer!
« Reply #14: February 05, 2012, 02:31:16 AM »
Can Visit Sage finally.

You have encountered a sage, a wise man, rumoured by many to have magical powers. He and his kind are the only people capable of repairing and sometimes even improving unique items.

Since you do not have any damaged unique items, the sage can not offer you any repairs.

Try Gathering items so that Sage want make Unique Item for me.

    1st hour: You are disturbed by peasants and militia and can not gather anything.
    2nd hour: You are disturbed by peasants and militia and can not gather anything.
    3rd hour: You are disturbed by peasants and militia and can not gather anything.
    4th hour: You have found a sword, broken and battered in many battles. It is of no use in combat, at least not in this condition.
    5th hour: You are disturbed by peasants and militia and can not gather anything.
    6th hour: You find nothing.
    7th hour: You are disturbed by peasants and militia and can not gather anything.
    8th hour: You have found a goblet of silver, dirty but not broken.
    9th hour: You are disturbed by peasants and militia and can not gather anything.
    10th hour: You are disturbed by peasants and militia and can not gather anything.
    11th hour: You find nothing.
    12th hour: You are disturbed by peasants and militia and can not gather anything.
    13th hour: You have found a goblet of silver, dirty but not broken.
    14th hour: You are disturbed by peasants and militia and can not gather anything.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)