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One Realm to Rulle them All

Started by Will Bell, February 04, 2012, 08:36:19 PM

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Dante Silverfire

Quote from: fodder on February 27, 2012, 09:15:41 PM
whatshisname perkeleet still pulling strings in the background via the order?

The reason that Republics are the best is because most of them aren't actually controlled by their "senate".

Then again CE changes so much all the time. The internal politics there are a complete mess at times. At least they were when I was there.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Bedwyr

Quote from: Iltaran on February 27, 2012, 01:53:26 PM
Yeah, I think that would really be the crowning achievement of Battlemaster grand strategy. Mind you, such an Empire would inevitably collapse due to internal squabbling, but nothing lasts forever.

Only if you don't plan on wars in-Empire and build that into the system.  http://wiki.battlemaster.org/wiki/Arcaea/Charter_of_the_Noca
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

Iltaran

Yeah, your idea is an interesting solution to the problem Bedwyr. I actually joined Arcaea for awhile to try and help make it happen. Personally though, I'm still not sure it would last once the "old guard" started getting replaced.
[Solari] it's generally understood that OG survives by some compact with the devil

Askarn - Maedros - Savra - Faed - Vanimus

De-Legro

Quote from: Iltaran on February 29, 2012, 04:51:09 AM
Yeah, your idea is an interesting solution to the problem Bedwyr. I actually joined Arcaea for awhile to try and help make it happen. Personally though, I'm still not sure it would last once the "old guard" started getting replaced.

That is true of most concepts. That is why part of the responsibility of the "Old Guard" is to integrate new players into the structure. The failure generally occurs when this doesn't happen as the concept will have no momentum to continue. If you can't get the newer characters to have a vested interest in the setup, it is doomed to eventual failure.
Previously of the De-Legro Family
Now of representation unknown.

BardicNerd

Quote from: Indirik on February 05, 2012, 04:01:07 AM
It would probably depend on the island. I'd bet you could get at least 75% of FEI. Surely you could add GA and PoZ to Toupellon without too much difficulty, as well as large portions of Arcaea. Maybe even the northern parts of Kindara. Our main problem in Toupellon right now is the extreme north/south stretch of the realm. We could easily add more east/west land.

Thing is, it would be extremely fragile, and require a lot of courtier/lord attention. Easy to go into a spiral of decay. It would require all the nobles to cooperate on holding it together. You'd almost certainly have some people band together to split apart before you could get too big to just fall apart on your own.

Dare you to try it.


I understand that FEI was originally two realms, though, so it should be entirely possibly for one realm to control more than 50% of the island . . . until internal politics tear it apart, of course, but I think that's part of FEI's attraction.

Anaris

Quote from: BardicNerd on February 29, 2012, 11:23:05 PM
I understand that FEI was originally two realms, though, so it should be entirely possibly for one realm to control more than 50% of the island . . . until internal politics tear it apart, of course, but I think that's part of FEI's attraction.

Ah...no.

While it is technically true that, when the FEI first opened, the only two realms were Arcaea and the Svunnetland Empire. However, they immediately fragmented, due to the RP pressures that were already driving them apart, and the game mechanics that make it impossible for any realm to be that large.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Ketchum

Hmm, imagine one realm to rule them all.

In Colonies.

Lukon control Lukon city, Portion city(from fallen Portion realm) and Wetham city(from fallen Wetham realm).

Oritolon control Oritolon city, Alowca city(from fallen Alowca realm). At one time, they did control Alebad city(from fallen Alebad realm) as well. They having trouble with independent-thinking peasants when they control 3 cities at that time  ;D

So in a nutshell, seeing the island map, you can control 50%. More than that, you need lower down the tax rates and constant region maintenance are needed.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Indirik

I really have no interest in unifying FEI. My character there has no interest in ruling a realm, let alone an entire island. Too much work. While it would be possible, I think, in game mechanics terms, I'm not so sure you could actually get the ig support for it.
If at first you don't succeed, don't take up skydiving.

mikm

#23
It's not about ruling every region.Simply rule as many as you can and leave the others rogue.
There would probably be a succession, since nobles do love power and few could have it with one realm.

anoobowner

I don't think the meaningful power comes from directly controlling the regions. Rather, it would come from diplomatic dominance over other realms that control their regions.

If you wanted one realm to rule them all, you would have to become the most powerful realm. So powerful that you could convince other realms to federate themselves with YOU and diplomatically dominate their leaders.

Of course, the fun in that mechanic is that realms and groups will always rebel against you for the lulz. Unless your realm can manage to crush any opposition on any part of the continent, the idea of a single realm-controlled continent is an idealized exercise in megalomania.
VORASH FAMILY: Protheon--Riombara | Prospero--Morek | Pamela--Caergoth

"The thing with computer-generated imagery is that it's an incredibly powerful tool for making better visual effects. But I believe in an absolute difference between animation and photography." - Christopher Nolan

Valast

Quote from: Ketchum on March 01, 2012, 02:13:15 AM
Hmm, imagine one realm to rule them all.

In Colonies.

Lukon control Lukon city, Portion city(from fallen Portion realm) and Wetham city(from fallen Wetham realm).

Oritolon control Oritolon city, Alowca city(from fallen Alowca realm). At one time, they did control Alebad city(from fallen Alebad realm) as well. They having trouble with independent-thinking peasants when they control 3 cities at that time  ;D

:( it makes me sad when no one remembers that it was Lukon that defeated the armies of Alebad...and smashed the armies of Alwoca so that Oritolon could take the cities.

As for taking over an entire island... Valast thought (in character of course) he HAD taken over the colonies.  Sure there were a couple of realms that he considered rebellious but he had them under control (crazy old freak).

Chenier

Before my days, Enweil had a pretty big bloc, with all the colonies it founded, notably with Mesh, Avalon, Plergoth, etc...

It's been one of my goals to revive the Enweili Empire. ;)
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

feyeleanor

Quote from: Valast on April 03, 2012, 09:53:31 PM
:( it makes me sad when no one remembers that it was Lukon that defeated the armies of Alebad...and smashed the armies of Alwoca so that Oritolon could take the cities.

As for taking over an entire island... Valast thought (in character of course) he HAD taken over the colonies.  Sure there were a couple of realms that he considered rebellious but he had them under control (crazy old freak).

I reckon Lukon could actually pull off a full military conquest of the Colonies, but only if the leadership actively recruited the knights of the realms they conquer. Valast's approach of hegemony worked precisely because it left space for the disaffected whereas Ares hasn't that kind of vision, and Valakyrie seems determined to win bimbo sword-wielder of the year 1012 ;)

Ketchum

Quote from: Valast on April 03, 2012, 09:53:31 PM
:( it makes me sad when no one remembers that it was Lukon that defeated the armies of Alebad...and smashed the armies of Alwoca so that Oritolon could take the cities.

As for taking over an entire island... Valast thought (in character of course) he HAD taken over the colonies.  Sure there were a couple of realms that he considered rebellious but he had them under control (crazy old freak).
I was not playing when Alebad armies was defeated and their Alebad city fallen. I only started playing my first character Ash during the final days of Alowca realm. Do forgive my ignorance whether it is Lukon armies or Oritolon army who defeated Alebad realm ::)

Taking over the whole Colonies through only 1 realm(Lukon) or through Federations and State realms? Through 1 realm, in my humble opinion, Lukon can pull it off. The question is will Lukon do it through that God of War named Ares? 8)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Revan

Quote from: Valast on April 03, 2012, 09:53:31 PM
:( it makes me sad when no one remembers that it was Lukon that defeated the armies of Alebad...and smashed the armies of Alwoca so that Oritolon could take the cities.

*Sigh* Why doesn't that surprise me? I could've sworn that, once upon a time, Oritolon was fairly good at war but maybe not!