Author Topic: Updating Stable  (Read 28336 times)

Tom

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Re: Updating Stable
« Reply #30: February 27, 2012, 09:07:35 AM »
It is our current #1 priority and we are working on it, but I can't give an ETA.

Revan

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Re: Updating Stable
« Reply #31: February 27, 2012, 07:57:08 PM »
I can't wait. I reckon the big bang is going to be a lot of fun!

Darksun

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Re: Updating Stable
« Reply #32: February 28, 2012, 03:29:34 AM »
Will the stable islands also receive a population and food redistribution like the testing islands have?

Draco Tanos

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Re: Updating Stable
« Reply #33: February 28, 2012, 03:57:12 AM »
Believe Tom said yes to that before.

Tom

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Re: Updating Stable
« Reply #34: February 28, 2012, 10:27:52 AM »
Will the stable islands also receive a population and food redistribution like the testing islands have?

Yes

Velax

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Re: Updating Stable
« Reply #35: February 28, 2012, 11:15:25 AM »
Is there somewhere that lists all the changes we'll be seeing on stable?

Tom

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Re: Updating Stable
« Reply #36: February 28, 2012, 01:52:48 PM »
Not yet, but that's a really good idea and we should definitely do it.

Anyone who plays on both worlds want to make a start? The dev team can then add whatever you've missed, but it would help us if someone else started.

Velax

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Re: Updating Stable
« Reply #37: February 28, 2012, 03:24:59 PM »
Created a wiki page here: http://wiki.battlemaster.org/wiki/Changes_to_stable

I only have adventurers on the testing islands, so the information I could add is limited. Anyone else, feel free to add stuff.

fodder

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Re: Updating Stable
« Reply #38: February 28, 2012, 03:50:44 PM »
pop/food/gold rebalance..

eh.. there isn't much to it really.. basically.. city gets less pop, others (most of them) get more. towns and would be pretty much neutral or slight deficit regarding self sufficiency in food. in any case it's not something that you can plan for... if you don't produce food, you still have to buy them. if you produce tons.. you sell, just like before.

only big thing is that food is harvested every day.

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Bael

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Re: Updating Stable
« Reply #39: February 28, 2012, 04:45:57 PM »
I remember a while back there was a discovery about how the price of buildings increased incorrectly (with each one built). It was found (by Tom) when decreasing the overall price of buildings to compensate for the new granary building.

I presume that the building cost fix was carted across to stable? And presumably we shall be receiving granaries and reduced costs once the changes go live to stable?

Peri

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Re: Updating Stable
« Reply #40: February 28, 2012, 05:39:20 PM »
I guess the biggest change is the new estate system.

BardicNerd

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Re: Updating Stable
« Reply #41: February 28, 2012, 10:53:12 PM »
Will the pop rebalance affect all islands equally?  FEI is already much more balanced in that regard compared to other islands . . . although it has more cities.

Penchant

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Re: Updating Stable
« Reply #42: February 29, 2012, 01:47:13 AM »
In my opinion the new estate system should not be put on stable until it is finished on testing.
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egamma

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Re: Updating Stable
« Reply #43: February 29, 2012, 04:43:43 AM »
In my opinion the new estate system should not be put on stable until it is finished on testing.

What needs to be done still? I think what's there, would be hugely helpful in 2 of the 3 realms I play in.

Dante Silverfire

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Re: Updating Stable
« Reply #44: February 29, 2012, 04:45:06 AM »
The new estate system almost needs to be moved to stable asap in a few realms. It will completely liven up the game again to allow realms to not only work with less nobles, but also for more interactions to occur internally. This is a good change.

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