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Paused nobles still have estates?

Started by Bael, February 15, 2012, 08:33:12 PM

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Bael

I remember that there was a topic where one could report bugs for the new estate system, but I have not found it in my brief search for it. I believe this have already been reported, but is anything being done about it? Eg in Celtiberia, Dwilight, a paused Character Arthoor still has an estate that supports the region.

Tom


JPierreD

I'm pretty sure that if he is not kicked he gets the income in bonds, who in turn are sent back to the realm. So it is profitable at a realm level to keep the paused nobles, given the added efficiency. A small exploit, perhaps.
d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

Zakilevo


^ban^

Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

JPierreD

Quote from: ^ban^ on February 16, 2012, 07:46:53 AM
Nope.

Hmm.. wonder what are those "other sources" then. I thought I had seen a pattern with paused knights and booting them with diminishing and increasing of the King's extra income.
d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

De-Legro

Quote from: JPierreD on February 17, 2012, 06:33:46 AM
Hmm.. wonder what are those "other sources" then. I thought I had seen a pattern with paused knights and booting them with diminishing and increasing of the King's extra income.

When a character first pauses, their bonds are given back the the realm. Subsequent tax periods that provide them bonds are not returned to the realm.
Previously of the De-Legro Family
Now of representation unknown.

Velax

So those bonds just disappear then? I assume they don't accumulate for the noble when he unpauses.

Eithad

I am pretty sure I have unpaused with bonds before. How I got those bonds I don't know.

Ketchum

If that paused noble is not part of the realm religion, ask the priest to burn his estate and hang him up on the tree!  8)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)