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More Estate Features

Started by Tom, February 22, 2012, 12:37:30 PM

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T Strike

I think the new estates are a great idea... I had an idea that maybe your estate could become like your personal treasury like a religious one. For example I have 150 gold in hand, and I want to save my gold up, well I could store 45 gold. Later on, I have 200 gold in hand, and I store 100 gold well now I have 145 gold in my personal estate treasury. So, after a while I am completely out of gold and I have no way of getting some well I am in my region, I can just go to my estate and pull out 50 gold.

Also, with the estate sizes topic, would the lord of the region be able to get an even larger estate than vast. Something like, an awe inspiring estate (yes like the temples)

On the topic of being able to recruit in your estate's region. Well, you can't have 2 regions left a city and a rural region then have your city sacked by Astrum and then be left with 1 rural region and 18 nobles, unless you put 18 nobles to one rural region.  ::) lol
Westmoor: Cross... Coria: Yenom... Caelum: Gawain... Astrum: Ekirt

fodder

hm? isn't size.. in numbers (at least atm)?
firefox

Charles

I do not know how to make this work with in the estates, but it would be nice if there was some way to have your estate assist in the maintenance/repair of roads.  Not that I want to be able to pay x amount of gold and have the road between two regions change from very poor to good, but to be able to have your estate focus in some way on road repair would be nice.  Having a "civil engineer house" (not necessarily the best name) could take a certain amount of gold per tax period and allocate it to the repair/maintenance of a variety of things; roads, fortifications, buildings, etc.  This way, depending on how much you set aside for fortifications, for example, the civil engineers might be able to maintain the walls at 0% damage so long as there are no battles.  The larger the "civil engineer house" the more gold that can be divided up among the different jobs (ie the more engineers present).


egamma

Quote from: Charles on March 02, 2012, 05:52:49 PM
I do not know how to make this work with in the estates, but it would be nice if there was some way to have your estate assist in the maintenance/repair of roads.  Not that I want to be able to pay x amount of gold and have the road between two regions change from very poor to good, but to be able to have your estate focus in some way on road repair would be nice.  Having a "civil engineer house" (not necessarily the best name) could take a certain amount of gold per tax period and allocate it to the repair/maintenance of a variety of things; roads, fortifications, buildings, etc.  This way, depending on how much you set aside for fortifications, for example, the civil engineers might be able to maintain the walls at 0% damage so long as there are no battles.  The larger the "civil engineer house" the more gold that can be divided up among the different jobs (ie the more engineers present).

Yes, I like this. In exchange for an up-front gold cost to build a building, and an ongoing cost, the player gets a specified benefit, be it a 'wall repair crew' or 'road building crew' or whatever.

Charles

A discussion over creating new options for adventurers to rest made me think that perhaps the current resting options could be built in estates rather than just appearing in regions based on type. 
A knight/lord could build an inn, rooming house, hostel, spa, etc.  And then earn part of the income from these buildings, I am not actually certain income should be included (thoughts?).
As for the price for rental, I am not certain whether it would be best to allow the knight/lord to establish the cost or whether it should be set and decrease slightly as more of the same type of building is available (supply and demand, only makes a difference if you get income).  The buildings should still be restricted on region type. 

Duvaille

Charles,

It would definitely be nice if you could choose to make your region more attractive to adventurers. Right now of course you can post bounties, which is quite effective, but the resting options would be quite nice. To balance this you should have a good number of different kinds of building that you could have in your estate, but you could only have a few of them at the same time. This would give further incentive to lords for having more knights, as empty estates would not have their buildings in operation.

Again you should maybe be able to choose between "selfish buildings", "regional assistance buildings" and "support the realm buildings". You could have much, but to have that you would need the willing cooperation of your knights.

Cren

#36
The idea is very good. There should be a relation between the buildings one can erect and his/her estate size. Building types can range from supportive (to both personal and public problems) to decorative. They have their individual creation, upgrading and upkeep costs, from the purse of the knight (or family, whatever deems correct). There can be millions of options of decorative buildings. As for the supportive types, they can be- training ground, vaults, smith, barracks, shrine, meeting room, etc.

All of us have to abandon our units when we want a new type. My idea was if one was in his region, he can keep his unit in the barracks (albeit to a certain size) and then go on to recruit another in the capital. When the new unit is wiped out, he can always return back to estate to take control his stalled unit.

Regarding smiths, they can be ordered to serve the public and the level of upgrade and unit size affects smiths performance. Supposedly a noble in dire needs of repairs, is in a region (any type of friendly region) where there is no smithy but there is a smith in one of the estates, he can repair equipment there, a (large?) part of gold going to the pocket of knight whose estate the smith belongs to.

Likewise all buildings would have an effect, and would require gold to maintain the effect. When gold supplies are low, the knight can pause the buildings production, and can keep it in that state for long (or whatever).
Just stay alive and kicking, raise your voice when its needed. Through reason you can show the mistakes of others, something violence can't do.

I don't break rules, I bend them- a lot.

pcw27

Hosting balls/banquets/parties/shindigs/hodowns has been a popular idea. Essentially a roleplay opportunity which can gain you prestige if a large number of nobles attend.

It could also be an opportunity to have oratory contests. Arthurian stories typically feature guests giving performances of courtly speech at social gatherings.

Did the dev team like this idea? I don't recall it ever being accepted or rejected.

Cren

Quote from: pcw27 on April 17, 2012, 11:20:14 PM
Did the dev team like this idea? I don't recall it ever being accepted or rejected.


Probably the devs abandoned this project.
Just stay alive and kicking, raise your voice when its needed. Through reason you can show the mistakes of others, something violence can't do.

I don't break rules, I bend them- a lot.

Indirik

This is such a minor thing, it's waaaaaaaaaaay down the list.
If at first you don't succeed, don't take up skydiving.

pcw27

But still under consideration?

There should be a sticky called "back burner" that has all the ideas which people like but are low priority.


Alasteir

It could be a minor thing, but a very good one. See, as the game goes today, an estate is nothing more the way you get gold. Perhaps having options like those sugested, like building a winery, a mill, or any things like this instead of just "investing" the money could generate more and more spend of the families gold.

Something that should be implemented, with this, is the option to enlarge your own mansion/house, like building your personal shrine, etc, and more, perhaps a place where you could storage your unique items,protecting them from deterioration, but turning them a target to thieves.

De-Legro

This thread finished back in April, please don't go resurrecting threads. Estates are planned to have more features, no doubt when the team finds the time to revisit them they will make some proposals and ask for feedback.
Previously of the De-Legro Family
Now of representation unknown.

Lanyon

I think we should also somehow be able to leave our mark on an estate. such as an inscription or something. @ de-legro- Even if he's necroing a thread isn't keeping discussion alive a good thing? I mean people are always able to offer up new ideas on a subject that they might not have been able to 6 months ago.

De-Legro

Quote from: Lanyon on August 07, 2012, 05:51:12 AM
I think we should also somehow be able to leave our mark on an estate. such as an inscription or something. @ de-legro- Even if he's necroing a thread isn't keeping discussion alive a good thing? I mean people are always able to offer up new ideas on a subject that they might not have been able to 6 months ago.

Considering that this thread is likely to be long dead before implementation is practical, no.
Previously of the De-Legro Family
Now of representation unknown.